Case (
case) wrote in
fandomsecrets2016-10-24 06:11 pm
[ SECRET POST #3582 ]
⌈ Secret Post #3582 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Miss Fisher's Murder Mysteries]
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[Daredevil, Wilson Fisk/Vanessa Marianna]
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[Overwatch]
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[Mob Psycho 100]
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[Malcolm in the Middle]
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Notes:
Secrets Left to Post: 02 pages, 39 secrets from Secret Submission Post #512.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
Just because a rule is in a book doesn't mean you must use that rule when you play.
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(Anonymous) 2016-10-24 11:22 pm (UTC)(link)At the same time, I think in general you're going to enjoy yourself more and have an easier time with games that have mechanical support for the kind of experience you want to have. There are games that provide really strong, integral mechanics for character and narrative role playing. D&D isn't one of them - it doesn't have many mechanics for it and those it does aren't really great (in any edition). For example, you know, the alignment system.
I mean, come on, man! You're talking about groups that barely touch the dice in a session - if that's the case, how actually relevant are dice-based combat mechanics for a game like that? And is it really better to build a rickety structure of house rules to force a game to do what you want, or to play a game that's actually designed to support what you want to do?
I get that there's a ton of inertia and comfort with D&D and it's familiar. But I also am really strongly convinced that D&D as a family of games is not good at a lot of things, including character and narrative.
no subject
Really useful for when you want something excessively simple that everyone is basically going to be familiar with for the times when you do need to pick up the dice? I mean, usually it's safe to assume that if someone has done any tabletop gaming they've played some D&D.
Unless they're a filthy Rifts player lol.
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(Anonymous) 2016-10-24 11:40 pm (UTC)(link)I stand by my point that I think there are games that are just as easy to actually pick up and play, that provide much better support for all the other things that aren't hack and slash.
no subject
Feel free to like and use what you want to use, but you can easily finagle it to do what you want it to do regardless of play style. I think that really can't be said for some other systems (e.g. most things White Wolf related).
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(Anonymous) 2016-10-24 11:59 pm (UTC)(link)but yeah fair enough obviously
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(Anonymous) 2016-10-24 11:37 pm (UTC)(link)Minor correction: instead of "dice-based combat mechanics" please substitute "complex, involved combat mechanics"
the dice aren't really the issue
apologies
no subject
(Anonymous) 2016-10-25 12:53 am (UTC)(link)