Case (
case) wrote in
fandomsecrets2008-05-20 05:35 pm
[ SECRET POST #501 ]
⌈ Secret Post #501 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 11 pages, 266 secrets from Secret Submission Post #072.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 3 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 1 - seizure inducing ], [ 1 2 3 4 5 - repeat ], [ 1 2 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
55. And when working or attending classes, I don't say any of the SAT words I know. That's what speaking a language is like - you can know a lot of words and phrases and grammar that never come up in every day use. Maybe it's a shame that you can't use them, but it's not like I can speak like some character from a novel in every day life in America, either.
67. Not... necessarily? Okay, good visual storytelling and good comic pacing is one thing. Good art is a WHOLE OTHER CAN OF WORMS. A comic is made up of a lot of elements - the way the artist draws people, the way the artist tells the story, the story itself, the dialogue, etc. And an artist can FAIL HARD at one and win at another. I don't think most Clamp fans will argue that Clamp can be excessively Baroque with their page layouts in some of their older works like X, but I'd advise you to check out Clover if you have a problem with busy page layouts and unclear actions. And to be honest, I don't see why pretty character designs aren't worth some points in the art department. They're not the end-all-be-all the way some fans feel, yes, but you can't say "good art" and fail to take the actual art into consideration. Composition isn't every part of a comic, just like the character designs aren't.
70. I hear so much bitching about JRPGs these days. Is this the new "in" thing to bash? (I remember when the cool thing was to bash some specific FF title, or the series itself - wow, it's spread to the whole genre now!) I don't see any more innovation in western RPGs, to be honest.
Go play The World Ends With You. If you can play that and come out of it saying that JRPGs aren't trying anything new with gameplay or plot, then fine. Bitch away. But imo, if you're going to use a game that wasn't really striving for originality (so far as I can tell) as an excuse to bitch about a lack of originality, I'm going to have to say cry moar. Also JRPGs didn't kill your family. Why does it hurt you if people like them?
OP 70
And I DID play The World Ends with You. It's an action-RPG. I SAID Action and Tactics RPGs excluded.
Read the secret before you start ripping on it. -.-;;
70
Mass Effect. Knights of the Old Republic.
I don't see any morality choices that actually have effects in Japanese RPGs, both of which those games have. (Granted, Mass Effect's is more open ended than the Light/Dark side of KOTOR 1 and 2)
I'm so glad BioWare's games weaned me off of JRPGs, but that's just me.
Re: 70
OP #08
(Anonymous) 2008-05-21 09:02 pm (UTC)(link)Of course, polisci is just out to get you a lot of the time. My major study area is the Middle East, in particular Israel-Palestine, so any whiff of any kind of nationalism in anything gives me the shakes and gray hairs. So I'm most likely neurotically oversensitive.
Good call too, as I have only watched six episodes (lulz)!