case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-05-28 03:35 pm

[ SECRET POST #3798 ]


⌈ Secret Post #3798 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 38 secrets from Secret Submission Post #544.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[personal profile] cbrachyrhynchos 2017-05-28 11:55 pm (UTC)(link)
Yeah, I somewhat agree on this.

The big problem I have with "cinematic" in video games is that you frequently end up with the Bioware approach. You get meticulously directed and produced cut-scenes exploring the moral problems of faith, government, prejudice, and environmental exploitation. All of those morality plays are crudely inserted between levels that might as well be Carmageddon, all about finding creative ways to engage in graphic mass murder.

(Anonymous) 2017-05-29 12:51 am (UTC)(link)
Yeah that's when I think cinematic games are "bad" because they try to have their cake and eat it too. Cinematic games like Uncharted, The Last of Us, or even Funal Fantasy are fine because they're linear. Like they have one story to tell and are dead set on it being that way and there's nothing wrong with that. The problem is somewhere in the past few years linear has become synonymous with bad when it's not. Linear gameplay is a pain but linear storytelling makes for a tighter and better written story but people shunned all things linear and we get messed like Bioware or Telltale games that try this bad combo nonlinear story with a cinematic plot.
fishnchips: (fufu)

[personal profile] fishnchips 2017-05-29 04:55 am (UTC)(link)
Heh, yes. I always thought it was great how you spent so much time in Dragon Age 2 and Inquisition on the plot-relevant decision of Mages vs. Templars... while slaughtering them both in droves all over the countryside.