case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-05-28 03:35 pm

[ SECRET POST #3798 ]


⌈ Secret Post #3798 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



__________________________________________________



02.


__________________________________________________



03.


__________________________________________________



04.


__________________________________________________



05.


__________________________________________________



06.


__________________________________________________



07.












Notes:

Secrets Left to Post: 02 pages, 38 secrets from Secret Submission Post #544.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2017-05-29 12:51 am (UTC)(link)
Yeah that's when I think cinematic games are "bad" because they try to have their cake and eat it too. Cinematic games like Uncharted, The Last of Us, or even Funal Fantasy are fine because they're linear. Like they have one story to tell and are dead set on it being that way and there's nothing wrong with that. The problem is somewhere in the past few years linear has become synonymous with bad when it's not. Linear gameplay is a pain but linear storytelling makes for a tighter and better written story but people shunned all things linear and we get messed like Bioware or Telltale games that try this bad combo nonlinear story with a cinematic plot.