case: ([ Etna; Is that so. ])
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-06-01 04:51 pm

[ SECRET POST #513 ]


⌈ Secret Post #513 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 16 pages, 382 secrets from Secret Submission Post #074.
Secrets Not Posted: [ 1 - broken links ], [ 1 2 - not!secrets ], [ 0 - not!fandom ], [ 1 2 3 4 - too big ], [ 1 2 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

140

(Anonymous) 2008-06-01 11:50 pm (UTC)(link)
ATLARP LURKERS (AND PROBABLY LURKERS IN GENERAL) ARE MISSING THE POINT. IT'S CALLED ROLE-PLAYING. TO "PLAY" IS THIS WORD THAT MEANS TO PERFORM AN ACTIVITY FOR ONE'S OWN AMUSEMENT. AS IN, "HEY, I THINK I'M GOING TO GO PLAY OUTSIDE! I CAN GET OUT OF THE BASEMENT FOR THE FIRST TIME IN DECADES AND GO FLY A KITE! PLAYING IS SO FUN!"

NO WONDER PLAYERS ARE LEAVING. COMPLIMENTS ARE GREAT, AND ROLEPLAYERS LIKE THEM. CRITICISM, LIKEWISE, CAN BE GOOD, AS LONG AS IT IS VERY SPECIFIC AND CONSTRUCTIVE. HOWEVER, YOU MUST REALIZE: JUST BECAUSE YOU LURK SOMEWHERE DOESN'T MEAN YOU ARE A PART OF IT. PLAYERS ARE NOT OBLIGATED TO TAKE YOUR CRITICISM TO HEART. PLAYERS DO NOT EXIST TO ALLEVIATE YOUR BOREDOM. IF YOU DON'T LIKE IT, IT'S SIMPLE: EITHER TAKE A CHARACTER AND ATTEMPT TO HELP CHANGE THINGS, OR STOP READING.

DISCONTENT: THESE SECRETS FACILITATE IT.

Re: 140

(Anonymous) 2008-06-02 12:20 am (UTC)(link)
My favorite accusation is always 'you're just doing this for your own personal satisfaction.' Well, yes. I mean, yes, you should try to stay IC, but come the fuck on.

140 OP

(Anonymous) 2008-06-02 12:44 am (UTC)(link)
I think you missed my point. There have been many lurkers who complain about the RP, but don't bother trying to help it improve. My intention would be to start an RP where the lurkers can join on the play (for I agree, this is all about having fun), and become part of it (for like you stated, lurking doesn't mean one's involved) and change the problems they see with the original community.


I'm sorry I didn't make myself clear, I didn't mean to facilitate the hate, I meant for this to be an idea that might revive the RP and provide fun for the players and the lurkers.

Re: 140 OP

(Anonymous) 2008-06-02 04:45 am (UTC)(link)
I understood the point of your secret. I can appreciate that you were attempting to express a larger thought, and I respect you for bringing a new idea to the table. My comment was meant to respond to both a specific part of your secret as well as the other recent secrets which it makes reference to. Part of your secret says, "a lot of lurkers are getting discontent with [atlarp]". This is a popular sentiment, considering the number of secrets that have been posted to this effect. I'd like to address this issue of being an audience member of a roleplaying game in a general way, so this comment is for the discontent lurkers.

Many of the recent secrets about atlarp sound like the massive sense of fan entitlement talking. It appears that some lurkers have come to form the impression that atlarp's players owe them something. That's not fair. More importantly, such comments are sometimes counterproductive. Negative comments can influence and perpetuate bad roleplaying in the following way:

1.) Audience members create negative public criticism of a roleplay without, for the most part, tempering their comments with constructive remarks.
2.) The roleplay members feel this pressure, not to mention the many other pressures that often accompany a multiplayer game. (Examples: the shifting personal obligations of the players, the differences of opinion between players, the lack of new source material to draw upon, etc.)
3.) These pressures combine. Different players have different reactions. Some players become apathetic and are less willing to take risks to ease the failure: why bother, if you're just going to be criticized? Some players quit, because something that was once fun is now work. Some players keep trying to revive the game but their efforts are only minimally successful due to the multiplayer nature of roleplay.
4.) The entire roleplay, which is based upon character interaction, suffers. Plotlines become forced and wooden, or worse, nonexistent. Ideas get recycled and plots become stilted because some players are attempting to alter their style and consciously write for an audience. Funny, spontaneous, and natural interactions occur less frequently.
5.) The audience sees the diminished quality of the roleplay. Some members of the audience continue to selfishly believe that their entertainment is a right, not a privilege, despite the fact that they are contributing nothing. Unfortunately, people tend to repeat whatever the most vocal members of the fandom say. Thus, more unqualified criticisms are made and repeated. The further negative comments reinforce some players' feelings of self-doubt/apathy. This adds to the overall stress/internal conflict of the roleplay.

Repeat as necessary until the RP is devoid of any real enjoyment for the players, which means it is likewise devoid of entertainment factors for the audience.

Sing it with me now: it's the circle of fail, and it moves us all. Unlike the circle of life, however, the circle of fail is not inescapable and can be broken. As an audience member in an internet fandom, you are choosing what you view. As such, you should choose to view something that you get enjoyment from. You will not always be amused by all of the fan works created by other members of the fandom. That's okay, we all have different opinions. However, if it comes to a point where you can no longer be an enthusiastic or respectful audience member, that's the sign that you should get up and walk out.