Love: Customization in games it fits Ability to mod Ability to drastically affect the world and characters in it Options for goofiness Option to have upgrades explained in-universe (this armor's flexible rivets allow for greater mobility while not sacrificing strength) rather than stats (+10 Speed) Similarly, a set of fixed and customizable upgrades instead of random loot Characters whose job is also available for the player. Why can't I pay this blacksmith to make stuff for me?
Hate: Necessary killing in games with extensive character customization Enemies with zero self-preservation Timed missions When the player's pushed to be stealthy but actually the AI only looks around for six seconds. And a locked door suddenly being open when they're alone prompts no investigation or they were right behind the player and saw them dive into a hiding place, but don't yank them out
Re: What video game mechanics do you love?
Customization in games it fits
Ability to mod
Ability to drastically affect the world and characters in it
Options for goofiness
Option to have upgrades explained in-universe (this armor's flexible rivets allow for greater mobility while not sacrificing strength) rather than stats (+10 Speed)
Similarly, a set of fixed and customizable upgrades instead of random loot
Characters whose job is also available for the player. Why can't I pay this blacksmith to make stuff for me?
Hate:
Necessary killing in games with extensive character customization
Enemies with zero self-preservation
Timed missions
When the player's pushed to be stealthy but actually the AI only looks around for six seconds. And a locked door suddenly being open when they're alone prompts no investigation or they were right behind the player and saw them dive into a hiding place, but don't yank them out