case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-12-15 06:55 pm

[ SECRET POST #3999 ]


⌈ Secret Post #3999 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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02.
[Louisa May Alcott, Little Men]


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03. https://i.imgur.com/lIKsZNu.jpg
[too big]


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09. [SPOILERS for Stranger Things]



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10. [SPOILERS for Stranger Things]




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11. [WARNING for discussion of abuse]



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12. [WARNING for discussion of RL death]


















Notes:

Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #572.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

What video game mechanics do you love?

(Anonymous) 2017-12-16 12:07 am (UTC)(link)
Which do you hate?

Re: What video game mechanics do you love?

[personal profile] cbrachyrhynchos 2017-12-16 12:13 am (UTC)(link)
Love: Character customization and specialization in terms of abilities.

Hate: Meta-gaming resistance scores, both on the side of bosses who will one-shot you if you've not been grinding a single resistance type from the start, and bosses who can be cheesed if you've been putting all your resources into a single weakness.

Re: What video game mechanics do you love?

[personal profile] cbrachyrhynchos 2017-12-16 12:20 am (UTC)(link)
Also love: Turn-based mechanics.

Also hate: Co-op and PvP, although I might be down for some backgammon or chess on a slow time control.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 12:24 am (UTC)(link)
character customization and specialization is so satisfying. I love it way more than is at all reasonable.

Re: What video game mechanics do you love?

[personal profile] cbrachyrhynchos 2017-12-16 12:29 am (UTC)(link)
If I end up replaying a game, it's usually because I want to try a different character class/build.
mimi_sardinia: (Default)

Re: What video game mechanics do you love?

[personal profile] mimi_sardinia 2017-12-16 02:35 am (UTC)(link)
I have loved character customization ever since I first played Baldur's Gate, where detail faces were as simple as sizing a picture to the right measures and shoving them in the portrait folder to pick out.

I love games that allow modding, because people can come up with great mods.


I hate games that try to block cheats. If people don't want to cheat, they won't cheat, but I like cheating because a lot of the time I am in the game for an interactive story but stressing over my character getting killed at every turn would stop me enjoying the game.

Similar can be said for games that try to prevent modding (though I get the feeling people will find a way to mod anyway).
soldatsasha: (Default)

Re: What video game mechanics do you love?

[personal profile] soldatsasha 2017-12-16 12:17 am (UTC)(link)
I love a lot of things tbh? Like too many to list.

I hate time limits of basically any kind unless they're used very sparingly (like outrunning a trap in a dungeon). I don't like timed missions (what if I wanted to check out the cool scenery you guys built, rather than frantically running to my next objective?). And I reeeaaaally hate when there's some limit on quests you can complete or whatever before the plot advances (Mass Effect 2, I'm looking at you!)

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 12:37 am (UTC)(link)
I though you were in your thirties. Shouldn't you be beyond video games by now? Get a job and stop playing around with stuff meant for children.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 02:07 am (UTC)(link)
DA

Adults MAKE video games, ya twat. Get off your high horse before it gets any further up your tight ass.

Re: What video game mechanics do you love?

[personal profile] cbrachyrhynchos 2017-12-16 02:48 am (UTC)(link)
Yeah, over 30, it's all shuffleboard, canasta, and cribbage.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 02:48 am (UTC)(link)
*looks at all the Japanese browser games she plays daily with explicit porn in them*

Erm, if you think nekkid people doing sexy things are for children, I don't know what to tell you... :p
kaijinscendre: (Default)

Re: What video game mechanics do you love?

[personal profile] kaijinscendre 2017-12-16 12:18 am (UTC)(link)
I have never enjoyed an escort mission. Or follow this npc that walks slightly slower than you while they talk mission.

I love that games have easy modes now. There are games I would have never been able to experience if not for easy mode.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 12:23 am (UTC)(link)
I love customizing my own character in most games. Unless the protagonist is better off just being a defined character with a defined personality because a lot of the drama is cast-based, then I find it a little obnoxious. (Like... Dragon Age 2, which I loved, I always kept the default male or female Hawke because it just made more sense. but Dragon Age 1, it was more fun to design my own character).

I theoretically love serious choices where you have to choose between, say, one character dying or the other - but in reality, I hate that because as a gamer, I like to play the perfect run. On that note, as a gamer, I honestly prefer being able to do everything in one playthrough because I don't anticipate having the time to replay most games and hate missing things - though again, in theory, the idea of personalized runs in games with lots of replay value is super cool. But c'mon, in an epic RPG you're already committing 40, 50+ hours. Much more if it's an open world game like Skyrim or something. I don't want to have to replay six times in order to see everything, especially if the bulk of the game is more or less identical.

I love romance options. Namely, same-sex romance options. I also want my male characters to be beautiful bishounen, not hulky macho dudes, and I want to dress them in beautiful skimpy silks. Does that count as a mechanic?
kamino_neko: Tedd from El Goonish Shive. Drawn by Dan Shive, coloured by Kamino Neko. (Default)

Re: What video game mechanics do you love?

[personal profile] kamino_neko 2017-12-16 10:20 am (UTC)(link)
I love customizing my own character in most games. Unless the protagonist is better off just being a defined character with a defined personality because a lot of the drama is cast-based, then I find it a little obnoxious.

One of my few complaints with Fallout: New Vegas is the sudden swap of this in the Lonesome Road DLC...

Throughout the main game and other DLCs, the Courier is a total blank slate, their only defined trait being having been a courier, and the only set story starting when they picked up the chip.

Then LR comes along and inserts a bit of backstory where they're responsible for hundreds of deaths years earlier. I ended up having to headcanon that Ulysses was off his nut in order to keep it consistent with how I was mentally picturing the Courier. (And I kept up that assumption for most subsequent playthroughs.)

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 12:25 am (UTC)(link)
I like MMOs but I wish it was possible to solo most things. I get anxious if I'm forced to play a dungeon in a party with strangers, especially since I'm usually playing a healer and if I do poorly everyone will be mad at me. I feel like I need to be really good before I play with others. Like, Final Fantasy XIV let you run around the world casually but if you wanted to go through the dungeons (required to further the story) you had to sit in a queue (sometimes for a long time) and be put in a 4-person party. I got a lot of anxiety, especially at tough bosses, when I would keep dying and cause the rest of the party to die, too.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-17 01:06 am (UTC)(link)
Why do you like MMOs rather than single player games, then? Honest curiosity here since I thought the entire point of MMOs was to group up and play with other people.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 12:39 am (UTC)(link)
I really like having a wide range of character types that I can customize and optimize. And I also really like having non-violent/non-aggressive options to take in a game - not that I necessarily dislike action games or shooters, but it's nice to have multiple different approaches to take, you know?
feotakahari: (Default)

Re: What video game mechanics do you love?

[personal profile] feotakahari 2017-12-16 01:13 am (UTC)(link)
I have a fondness for stance systems and class hybridization. Instead of making me decide at the beginning of the game whether to be strong or speedy, make me decide between one fight and the next whether I ought to take the strong stance or the speedy stance. Give me options, and let me figure out which options work when.

A lot of the things I dislike are outlined in the Crawl Manifesto as things to avoid: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 02:53 am (UTC)(link)
Love: being able to romance other characters
Hate: stealth based missions. Also time limited tasks.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 03:11 am (UTC)(link)
I hate multiplayer games, and games that include a lot of luck-based items & skills & whatever (especially when they have trophies/achievements that rely on getting them).

I love games with lots of choices, romance, character customization, etc. I also prefer games with difficulty settings, since I don't play games to be frustrated by hard as shit boss battles.

Re: What video game mechanics do you love?

[personal profile] cbrachyrhynchos 2017-12-16 06:09 pm (UTC)(link)
Also hate: dedicated healbots.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 07:19 pm (UTC)(link)
Love:
Customization in games it fits
Ability to mod
Ability to drastically affect the world and characters in it
Options for goofiness
Option to have upgrades explained in-universe (this armor's flexible rivets allow for greater mobility while not sacrificing strength) rather than stats (+10 Speed)
Similarly, a set of fixed and customizable upgrades instead of random loot
Characters whose job is also available for the player. Why can't I pay this blacksmith to make stuff for me?

Hate:
Necessary killing in games with extensive character customization
Enemies with zero self-preservation
Timed missions
When the player's pushed to be stealthy but actually the AI only looks around for six seconds. And a locked door suddenly being open when they're alone prompts no investigation or they were right behind the player and saw them dive into a hiding place, but don't yank them out