Case (
case) wrote in
fandomsecrets2017-12-15 06:55 pm
[ SECRET POST #3999 ]
⌈ Secret Post #3999 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Louisa May Alcott, Little Men]
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03. https://i.imgur.com/lIKsZNu.jpg
[too big]
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09. [SPOILERS for Stranger Things]

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10. [SPOILERS for Stranger Things]

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11. [WARNING for discussion of abuse]

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12. [WARNING for discussion of RL death]

Notes:
Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #572.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

What video game mechanics do you love?
(Anonymous) 2017-12-16 12:07 am (UTC)(link)Re: What video game mechanics do you love?
Hate: Meta-gaming resistance scores, both on the side of bosses who will one-shot you if you've not been grinding a single resistance type from the start, and bosses who can be cheesed if you've been putting all your resources into a single weakness.
Re: What video game mechanics do you love?
Also hate: Co-op and PvP, although I might be down for some backgammon or chess on a slow time control.
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 12:24 am (UTC)(link)Re: What video game mechanics do you love?
Re: What video game mechanics do you love?
I love games that allow modding, because people can come up with great mods.
I hate games that try to block cheats. If people don't want to cheat, they won't cheat, but I like cheating because a lot of the time I am in the game for an interactive story but stressing over my character getting killed at every turn would stop me enjoying the game.
Similar can be said for games that try to prevent modding (though I get the feeling people will find a way to mod anyway).
Re: What video game mechanics do you love?
I hate time limits of basically any kind unless they're used very sparingly (like outrunning a trap in a dungeon). I don't like timed missions (what if I wanted to check out the cool scenery you guys built, rather than frantically running to my next objective?). And I reeeaaaally hate when there's some limit on quests you can complete or whatever before the plot advances (Mass Effect 2, I'm looking at you!)
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 12:37 am (UTC)(link)Re: What video game mechanics do you love?
Adults MAKE video games, ya twat. Get off your high horse before it gets any further up your tight ass.
Re: What video game mechanics do you love?
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 02:48 am (UTC)(link)Erm, if you think nekkid people doing sexy things are for children, I don't know what to tell you... :p
Re: What video game mechanics do you love?
I love that games have easy modes now. There are games I would have never been able to experience if not for easy mode.
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 12:23 am (UTC)(link)I theoretically love serious choices where you have to choose between, say, one character dying or the other - but in reality, I hate that because as a gamer, I like to play the perfect run. On that note, as a gamer, I honestly prefer being able to do everything in one playthrough because I don't anticipate having the time to replay most games and hate missing things - though again, in theory, the idea of personalized runs in games with lots of replay value is super cool. But c'mon, in an epic RPG you're already committing 40, 50+ hours. Much more if it's an open world game like Skyrim or something. I don't want to have to replay six times in order to see everything, especially if the bulk of the game is more or less identical.
I love romance options. Namely, same-sex romance options. I also want my male characters to be beautiful bishounen, not hulky macho dudes, and I want to dress them in beautiful skimpy silks. Does that count as a mechanic?
Re: What video game mechanics do you love?
One of my few complaints with Fallout: New Vegas is the sudden swap of this in the Lonesome Road DLC...
Throughout the main game and other DLCs, the Courier is a total blank slate, their only defined trait being having been a courier, and the only set story starting when they picked up the chip.
Then LR comes along and inserts a bit of backstory where they're responsible for hundreds of deaths years earlier. I ended up having to headcanon that Ulysses was off his nut in order to keep it consistent with how I was mentally picturing the Courier. (And I kept up that assumption for most subsequent playthroughs.)
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 12:25 am (UTC)(link)Re: What video game mechanics do you love?
(Anonymous) 2017-12-17 01:06 am (UTC)(link)Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 12:39 am (UTC)(link)Re: What video game mechanics do you love?
A lot of the things I dislike are outlined in the Crawl Manifesto as things to avoid: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 02:53 am (UTC)(link)Hate: stealth based missions. Also time limited tasks.
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 03:11 am (UTC)(link)I love games with lots of choices, romance, character customization, etc. I also prefer games with difficulty settings, since I don't play games to be frustrated by hard as shit boss battles.
Re: What video game mechanics do you love?
Re: What video game mechanics do you love?
(Anonymous) 2017-12-16 07:19 pm (UTC)(link)Customization in games it fits
Ability to mod
Ability to drastically affect the world and characters in it
Options for goofiness
Option to have upgrades explained in-universe (this armor's flexible rivets allow for greater mobility while not sacrificing strength) rather than stats (+10 Speed)
Similarly, a set of fixed and customizable upgrades instead of random loot
Characters whose job is also available for the player. Why can't I pay this blacksmith to make stuff for me?
Hate:
Necessary killing in games with extensive character customization
Enemies with zero self-preservation
Timed missions
When the player's pushed to be stealthy but actually the AI only looks around for six seconds. And a locked door suddenly being open when they're alone prompts no investigation or they were right behind the player and saw them dive into a hiding place, but don't yank them out