case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-12-15 06:55 pm

[ SECRET POST #3999 ]


⌈ Secret Post #3999 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[Louisa May Alcott, Little Men]


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03. https://i.imgur.com/lIKsZNu.jpg
[too big]


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04.


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05.


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06.


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07.


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08.



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09. [SPOILERS for Stranger Things]



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10. [SPOILERS for Stranger Things]




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11. [WARNING for discussion of abuse]



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12. [WARNING for discussion of RL death]


















Notes:

Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #572.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
feotakahari: (Default)

Re: What video game mechanics do you love?

[personal profile] feotakahari 2017-12-16 01:13 am (UTC)(link)
I have a fondness for stance systems and class hybridization. Instead of making me decide at the beginning of the game whether to be strong or speedy, make me decide between one fight and the next whether I ought to take the strong stance or the speedy stance. Give me options, and let me figure out which options work when.

A lot of the things I dislike are outlined in the Crawl Manifesto as things to avoid: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq