case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2017-12-15 06:55 pm

[ SECRET POST #3999 ]


⌈ Secret Post #3999 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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02.
[Louisa May Alcott, Little Men]


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03. https://i.imgur.com/lIKsZNu.jpg
[too big]


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04.


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06.


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09. [SPOILERS for Stranger Things]



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10. [SPOILERS for Stranger Things]




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11. [WARNING for discussion of abuse]



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12. [WARNING for discussion of RL death]


















Notes:

Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #572.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: What video game mechanics do you love?

(Anonymous) 2017-12-16 07:19 pm (UTC)(link)
Love:
Customization in games it fits
Ability to mod
Ability to drastically affect the world and characters in it
Options for goofiness
Option to have upgrades explained in-universe (this armor's flexible rivets allow for greater mobility while not sacrificing strength) rather than stats (+10 Speed)
Similarly, a set of fixed and customizable upgrades instead of random loot
Characters whose job is also available for the player. Why can't I pay this blacksmith to make stuff for me?

Hate:
Necessary killing in games with extensive character customization
Enemies with zero self-preservation
Timed missions
When the player's pushed to be stealthy but actually the AI only looks around for six seconds. And a locked door suddenly being open when they're alone prompts no investigation or they were right behind the player and saw them dive into a hiding place, but don't yank them out