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Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-02-10 03:20 pm

[ SECRET POST #4420 ]


⌈ Secret Post #4420 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 02 pages, 43 secrets from Secret Submission Post #633.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
akacat: A cute cat holding a computer mice by the cord. (Default)

[personal profile] akacat 2019-02-10 09:04 pm (UTC)(link)
I thought 76 was the only one the fans legit hated. At least, I’ve never heard worse than “not my favorite“ about 4.

OP

(Anonymous) 2019-02-10 09:29 pm (UTC)(link)
Depending on how you define “fans,” you could argue that every game after 2 was the one the fans hated. 3 took the brunt of the the complaints about the switch from turn-based 2D to real-time 3D, New Vegas was rushed out with a ton of game-breaking bugs, 4 was accused of having a dumb plot and uninteresting companions, and 76 was going to be controversial the moment it was revealed as multiplayer-centric. Still, 3 and 4 seem to be the main points where 2 fans decided the series was RUINED FOREVER. (76 is so widely disliked that there’s less of an expectation the follow-up games will be like it and thus RUIN FALLOUT FOREVER.)

Re: OP

(Anonymous) 2019-02-12 08:25 pm (UTC)(link)
As someone else replaying 4 after a long break, and dipping into the fandom, it is so refreshing to see this kind of balanced opinion. Couldn't have said it better.

(Anonymous) 2019-02-10 09:31 pm (UTC)(link)
I feel like people definitely hated 4 at the time. It's just that FO76 is so much worse that any problems with earlier games in the series pale in comparison.

(Anonymous) 2019-02-11 12:27 am (UTC)(link)
Nah, before 76 came out, FO4 got a lot of hate.

There's even a petition on Change.org to get Bethesda to stop using radiant quests so much, lol. The argument was that it detracts from making a solid main quest.

(Anonymous) 2019-02-10 09:34 pm (UTC)(link)
really? it is (or was) riddled with an atrocious number of bugs, the plot makes no sense, the dialogue options are a joke, as are most of the quests tbh.

i'm not one to tell people what to enjoy, but a good game this is not, much less a good fallout game. mind you i played nv after fo4, so i had no obsidian goggles on at all

sa

(Anonymous) 2019-02-10 09:43 pm (UTC)(link)
my personal favourite bug was on danse's questline where his boss showed up. i had to physically put my character model in his way (which would make him adjust his path) and manoeuvre him around danse while he was talking, or else he would not initiate dialogue with me and just walk off into the sunset, turning the brotherhood hostile
that's an hour of my life im never getting back...

(Anonymous) 2019-02-10 09:44 pm (UTC)(link)
I don't think you can talk about bugs when New Vegas was WAY, WAY worse in that regard.

(Anonymous) 2019-02-10 09:44 pm (UTC)(link)
i don't understand your point, i said i formed my opinion before i played new vegas

OP

(Anonymous) 2019-02-10 09:51 pm (UTC)(link)
In some ways, the way I think about Fallout 4 when I look back on playing it is the same way Iook back on Fallout 2–not as a whole, cohesive good game, but as a game with so many individual good moments that I don’t feel I can condemn it on the whole. Both games can be an absolute slog (search your feelings; you know it to be true), and both have some incredibly funny or genuinely heartrending moments, often in places where the average player is unlikely to ever find them. My single best experience of Fallout 4 was after I’d completed the game my way, seen everything I wanted my Vault Dweller to see, and then looked on TV Tropes and discovered all the obscure differences in how other people had played the game and what they had found that I hadn’t.

PS

(Anonymous) 2019-02-10 09:53 pm (UTC)(link)
You referenced a game-breaking bug in Danse’s quest. In the story path I took, Danse tried to kill me before I even got his quest. Yay for branching narratives!

Re: OP

(Anonymous) 2019-02-10 11:16 pm (UTC)(link)
what moments did you feel were heartrending? i can honestly say the game never touched me, the pretense of choice was so grating and the main plot so dumb i quit the game after i was finished with that. i could never play an actual character because the game deliberately withheld the most basic dialogue options as to not expose its paper thin setting and nothing ever had reaching consequences.

just thinking about it annoys me tbh.

(Anonymous) 2019-02-10 10:03 pm (UTC)(link)
As someone currently playing it, I've completely had to skip Concord/meeting Preston for 30+ levels just to finish a DLC so he doesn't become hostile on me...
There's no choices, you can't refuse a quest, too many 'essential' NPC's, blah blah blah...

The only good thing about it is the settlement building, and even that gets annoying after a while. As a Fallout game it's really just not.

OP

(Anonymous) 2019-02-10 10:12 pm (UTC)(link)
Maybe it’s a difference in playstyles, but I gained a lot of respect for The Banner Saga when I realized the only way to recruit one character was to get another character murdered. Mutually exclusive paths in games aren’t necessarily something I oppose or try to work around.

(Anonymous) 2019-02-10 11:57 pm (UTC)(link)
Having not played any Fallouts, and when I glanced at the pic I thought it was Rorschach, I can tell you I was super confused.

(Anonymous) 2019-02-11 12:16 am (UTC)(link)
Perfect picture, because personally I will forgive FO4 literally anything for giving me Nick Valentine.

(Anonymous) 2019-02-11 12:21 am (UTC)(link)
Nick gives life to an otherwise lackluster take off of Blade Runner.

(Anonymous) 2019-02-12 03:55 pm (UTC)(link)
Eternal salt that Nick wasn't a romance option.

(Anonymous) 2019-02-11 12:18 am (UTC)(link)
After modding out many of the most annoying things, such as Preston's endless settlement quests, and endless attacks on the settlements, this game has become a time sink in this house. It's going to take me a long time to do everything, and that's cool.

I don't think it's a great game, but it's fun because of all the things to do, like building. The story is kind of lackluster, feels a bit rushed. It doesn't go into any new territory that Blade Runner hasn't, but it's fun for the cyberpunk. Making settlements all robot is something I am working on.

I haven't had any companions other than Codsworth, Nick, and Ada (and of course Dogmeat,) but the other companion options don't seem interesting.

I do think a lot of criticism of FO4 is legitimate. Endless radiant quests but no really substantial central story line, for one. Another is the AI that lets the companions get in your way, always in front of you. Dogmeat gets annoying when I try to loot bodies. Apparently it gets bad at higher difficulty, the companions get in the way of combat for those who want to shoot manually. I use VATS most of the time, so it's not an issue for me, but I can see how it can be very frustrating.

FNV is buggy as hell and needs a lot of modding to make it playable, but it is definitely the better game story wise. FO4 isn't as buggy, and has more to do, but the story isn't stellar.

(Anonymous) 2019-02-11 01:01 am (UTC)(link)
You can thank 76 for being a disaster I guess for drawing the ire of New Vegas fans. 4 isn’t really bad persay. It’s just incredibly lackluster and even if you just straight compare it to 3 it’s feels less impressive I guess by having even more limited roleplaying and lacking the charm of 3’s (admittedly lore breaking) atmosphere. I think people now look back at 4 as eh, it’s a thing that happened.

Unless your in the fandom. In which case 4 is easily the worst due to migratory BioWare fandom shitting up the landscape.

I will say elitist New Vegas fans are super annoying given how borderline unplayable the game is compared to 3 and 4. When you’re buggier than a Bethesda game it doesn’t matter how good the game is if it crashes once an hour and every loading screen is Russian roulette.

(Anonymous) 2019-02-11 05:29 am (UTC)(link)
FO4 is pretty good as far as I'm concerned. Not great. But solid. It has some moments for sure. What didn't jive with me at all is that the "roleplaying" felt so much more... constrained? Very Mass Effect-y. I guess the way I'd say it is like... instead of it feeling like a blank slate "you" character like the other iterations of FO, it felt like this was an already fully-formed character that you could just sort of nudge in one direction or another? And I really didn't feel like it worked with Fallout's world and lore.

Also, I'm not going to lie, the entire plot with your kid was hackneyed and pretty dumb. It went for "emotional" a few times and just... missed the boat so, so hard on it.

That said, some of the characters are truly great, and a lot of the subplots had some oomph to them. I liked the base-building a lot. There were definitely good things.

I will never forgive them for not letting you get with Nick Valentine, though. Come on, you're gonna let me smash an actual Ghoul but I can't make out with a perfectly good synth??

(Anonymous) 2019-02-11 07:27 am (UTC)(link)
Actually, I'm with you on most of this. I loved FO3 - and while FO4 is more constrained (and I have my bitches with it), I do love the overall gameplay. I hate how Bethesda always assumes you wanna be a bad guy, but that is rather consistent with all their games, really.

I may draw some hate myself, but I'm wary of trying 76 (for a wide variety of reasons) and I despised NV. It was depressing, not half as rich in storyline - and the main story felt rushed. But I can get while people loved it...I just DIDN'T. Between the bugs, the scattered elements of inventorying and gathering people - it felt like someone's idea of a Fallout game more than an actual FO game.

But that made FO4 (for all of its errors and Fails) more refreshing for me. The characters were interesting and engaging and while the plot has its own headdesk moments, I enjoy getting characters like Valentine.

Psst, you can get Valentine as a vanilla romance with a mod at Bethesda.net. Just so you know. And it works in the with game quite well!!

(Anonymous) 2019-02-11 08:08 am (UTC)(link)
ayrt

No hate here, but I do definitely disagree with you re: NV. I think the fact that it was depressing was kind of the point-- it's post-apocalyptia, after all, in a place that had already been difficult to sustain life without modern conveniences. I'll agree that the storyline is much more... vague, I suppose, than either 3 or 4, but that suited it. You weren't a hero, you weren't a scion from a vault, you were just trying to do a job and got mixed up in a ton of crazy bullshit in the meantime. The struggle was the storyline, and I loved that. Plus I vastly preferred how it handled reputation over karma, that just made more sense to me.

Plus, I mean. Arcade Gannon. Arcade Gannon! The only character to ever convince me to play through at least once as a guy. I can agree readily enough that there were probably too many characters in NV overall, but the ones that you could get closest to were truly stellar. Boone, Raul, and Lily were all stand-out. And man, I love to hate Benny. What a skeeze.

Ahaha, I'm sorry, I'm rambling mostly because NV is my favorite of the series, but I did like a lot of what 4 did. Including making Deathclaws even scarier somehow? Like holy shit.

(I'm super happy to hear about Valentine, though! I'll have to check that out. My save data's all on PS4 though, lol.)

(Anonymous) 2019-02-11 08:09 am (UTC)(link)
sa

Oh, and I forgot to mention, 76 is garbage. Don't even bother. It fucks established lore in half in the first ten minutes and then everything just keeps going downhill from there.