case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-05-18 03:32 pm

[ SECRET POST #4516 ]


⌈ Secret Post #4516 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

01.



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02.
[The Secret Etiquette Of Lady Takashima]


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03.
[Avatar: The Last Airbender]


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04.
[Harry Potter]


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05.
[Sekiro: Shadows Die Twice]


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06.
[Stephen Fry as Inspector Thompson in Gosford Park]


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07.
[Dragon Age/Dragon Age: Origins/DA4]


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08.
[Queer Eye, S03 E01 "From Hunter to Huntee"]


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09.
[A View to a Kill]











Notes:

Secrets Left to Post: 03 pages, 58 secrets from Secret Submission Post #647.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2019-05-19 02:08 am (UTC)(link)
No it doesn’t. “I beat Devil May Cry” might be considered more impressive than beating soulsborne because we don’t know what difficulty they cleared it on. Bloodborne/Dark Souls has one difficulty setting and one setting only. That means anyone who beat it experienced the same game with the same settings. that means the most skillful player beat it at the same player who decided to grind and abuse exploits that’s available in the whole game. Some body who beat Devil May Cry on Dante Must Die is skilled. Someone who beat soulsborne by choosing to farm for EXP is not.
thewakokid: (Default)

[personal profile] thewakokid 2019-05-19 02:19 am (UTC)(link)
"because we don’t know what difficulty they cleared it on"

That is exactly my point. We don't know what a person who beat DMC overcame. we DO know what a person who beat DS overcame. How they did it is sort of irrelevant. You know how much grinding you'd need to do you beat Ornstein and Smough without breaking a sweat?

I don't because I didn't have the patience for that. I don't care if you used patience and cunning tactics or raw skill and speed, you still beat O and S, that is something to be proud of.

(Anonymous) 2019-05-19 02:30 am (UTC)(link)
but you’re arguing skill. There is no skill in deciding “I’m gonna go kill these low level mooks for 300 hours and reap the benefits of playing the game on easy mode.” We do that in Pokémon. We do that in final fantasy. Those are not very hard games. I commend the person’s patience for being able to do that and the mind numbingly boring hours that went into it. But it’s not skillful at all.

Last night I literally spent about 2 hours or so grinding for blood vials in bloodborne by respawning the same weak enemies again and again. I was able to do this while multitasking of texting on the phone, watching a YouTube video on my second monitor while my game was muted and I did a repeated process over and over again. It was easy and dumb and mindnumbingly brain dead mental dental floss. I could not do something like that on DMC’s Dante Must Die Mode or Bayonetta’s hardest difficulty.
thewakokid: (Default)

[personal profile] thewakokid 2019-05-19 02:39 am (UTC)(link)
Well, really I'm arguing achievement, and while I did sat "skill and determination" in an earlier comment, I suppose it could be said that skill OR determination would be more accurate. I mean, really you need both, but what you lack in skill you can cover with determination, but the achievement is still the same. It's about effort for reward. DS always requires a certain level of effort, DMC can be completed with a much lower level of effort.


Can I ask, Do you enjoy grinding for levels to beat the bosses? do you feel a sense of reward or accomplishment when you win?

I think you should feel that, but I wonder, is it actually worth it for you?

(Anonymous) 2019-05-19 02:51 am (UTC)(link)
To some people, it is, so IDK why you're arguing this. By your logic, SMT would never exist if people didn't find the grind worth it.

(Anonymous) 2019-05-19 02:58 am (UTC)(link)
Yeah I don’t mind grinding. I was raised on JRPGS since I was 4. Grinding is just a part of the system for any game with heavy RPG events. I play Atlus games where grinding is literally required for some bosses. Do I feel achievement when I beat a boss? Depends. I play for story and enjoyment first. Not some imaginary form of achievement/validation/bragging rights. The only real accomplishment I feel when beating a game was the fact that I enjoyed it and was able to play it.

Do I feel accomplished beating soulsborne bosses even if I only achieved it through dumb grinding? Yes. Why? Because I want to move forward with the lore. Because I’m having fun. Grinding does not bug me, I like watching the little numbers tick up to make the road easier for me and does not lessen any sense of “accomplishment” I get when I advance. Why in the world would I want to make things harder for me and therefore more frustrating and compromise my level of fun? But if a game can be beaten through grinding it’s not really worth bragging about like so many elitist internet tough guys like to do. There are skilled games out there. Games with RPG leveling elements ain’t it.