case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2019-05-27 06:20 pm

[ SECRET POST #4525 ]


⌈ Secret Post #4525 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 01 pages, 25 secrets from Secret Submission Post #648.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
thewakokid: (Default)

[personal profile] thewakokid 2019-05-27 11:23 pm (UTC)(link)
Same. If I am playing a character, I feel compelled to play a good character, or as good as I am able to given the choices available.

Like Dishonored. I make some pretty evil choices but that's because I want to be playing a version of Corvo who is trying to limit the needless death.
fishnchips: (Kenma: Ehhh)

[personal profile] fishnchips 2019-05-27 11:29 pm (UTC)(link)
The funny thing about Dishonored was that in some missions, killing the target would have been kinder. Like, it's the GOOD choice to go handing the unconscious lady whose only mistake it was to date the wrong politician over to her insane obsessive stalker to presumably be kept as a sex slave for the rest of her life? Seriously?
Edited 2019-05-27 23:30 (UTC)

(Anonymous) 2019-05-27 11:59 pm (UTC)(link)
There's a reason the morality scale in Dishonored is based on chaos, not on good vs evil. And a reason you can still get the best ending if you kill only your mission targets - 0 kills gives you an achievement, that's all.
fishnchips: (Default)

[personal profile] fishnchips 2019-05-28 12:07 am (UTC)(link)
That is true. At the same time, calling that achievement "clean hands" may have been a bit misleading. But it's true that nonlethal is not necessarily portrayed as the good version - at least not for every main target.