case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-12-10 05:04 pm

[ SECRET POST #705 ]


⌈ Secret Post #705 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

101.


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102.


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103.
[Elf]


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104.
[Naria: Caspian/Susan]


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105.
[Hellsing]


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106.


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107.


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108.
[Snoop Dogg, Sensual Seduction music video]


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109.
[Weiss Kreuz]


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110.


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111.


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112.


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113.


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114.


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115.


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116.


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117.


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118.


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119.


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120.


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121.
[NCIS]


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122.


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123.


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124.


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125.


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126.


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127.
[Eternal Sonata]


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128.


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129.
[Fullmetal Alchemist]


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130.


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131.


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132.


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133.
[Spirited Away]


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134.


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135.
[Prince of Persia]


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136.
[Eureka]


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137.
[It's Always Sunny in Philadelphia]


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138.


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139.


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140.
[Harry Potter]


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141.
[Special A]


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142.
[Labyrinth]


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143.
[Making Fiends]


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144.


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145.


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146.
[Bust a Groove]


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147.


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148.


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149.


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150.


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151.


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152.


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153.


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154.


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155.


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156.


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157.


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158.


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159.


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160.


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161.


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162.


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163.


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164.


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165.
[Hetalia]


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166.


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167.
[Tengen Toppa Gurren Lagann, Tengen Toppa Gurren Lagann - Gurren Gakuenhen]


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168.
[MSNBC, Morning Joe: Joe Scarborough/Mika Brzezinski]


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169.


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170.



Notes:

Secrets Left to Post: 00 pages, 165 secrets from Secret Submission Post #101.
Secrets Not Posted: [ 1 2 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 1 2 3 - too big ], [ 0 - repeat ], [ 1 - doing it wrong ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 148

[identity profile] paperclipchains.livejournal.com 2008-12-10 10:38 pm (UTC)(link)
So basically your problem is that you think that everyone plays games for the exact same reason you do, and to do otherwise is stupid.

Okay then.

Games like Final Fantasy, Bioshock and Knights of the Old Republic, to name some just off-the-cuff, have been revered and considered great games not just for their gameplay, but for their story and atmosphere. Similarly, games like Portal, Little Big Planet and Starcraft all offer more than just gameplay.

It's just so naive of you to think that all there is to a game is its gameplay. Obviously that's important, but it just doesn't make sense. If that were true, it would be the only way anyone ever evaluated games. People play games for a whole host of reasons and make games to be strong on all kinds of different points. Games are a medium, you can do all kinds of things with them, and storytelling is one of them. Why would you even bother to fight that? Why do you have a problem with people appreciating the story, the atmosphere, the graphics, the characters, the design of a game?

I mean, maybe I just live in some crazy world where people play games to have fun and there are many different ways of having fun, but I'm pretty sure you're just being narrow-minded because you're sick of fangirling.

Re: 148

(Anonymous) 2008-12-10 10:43 pm (UTC)(link)
Final Fantasy is well-reviewed because of its fun RPG gaming. People like it's quick-paced combat system and good atmosphere/dungeon design. Bioshock's "storytelling" was a part of the actual experience. Regardless, what I mean is that "story", "atmosphere", "graphics" and "visual design" is there to enhance the gameplay.

And what I want is for the game to use gameplay to tell it's story. To argue about badly directed cinema knock-offs like the ones in Final Fatnasy or Kingdom Hearts is stupid because the game is fun IN SPITE OF THEM rather than THANKS TO THEM.

Re: 148

[identity profile] paperclipchains.livejournal.com 2008-12-10 10:53 pm (UTC)(link)
For some people, Final Fantasy is fun thanks to the badly directed cinema knock-offs (and not for the "RPG gaming," because there isn't actually any roleplaying in JRPGS, just FYI). For some people, Bioshock is fun for the atmosphere. For some people, Nintendogs is fun because OMG it's some fucking puppies.

It's nice that these aren't the things that you want, primarily, out of a game.

That doesn't mean it's what everybody wants.

Is it really so hard for you to accept that people play games for different reasons? Hell, I know people who have gone through games with gameplay they hated because they were fascinated by the story.

Re: 148

(Anonymous) 2008-12-10 10:56 pm (UTC)(link)
"Roleplaying" for FF means explore the environment, battle, know how to rationalize your items or customize your characters' skills. It's a very polished game. All of them. It's always with great balance and with cool battle system. FF is mostly loved because it always delivers a cool experience. Atmosphere in Bioshock is part of the game itself, to walk around the building is an experience that adds to the enjoyment; IT'S INTERACTIVE.

Re: 148

[identity profile] paperclipchains.livejournal.com 2008-12-10 11:03 pm (UTC)(link)
I... okay? I never argued that? What's your point, exactly? If it's that all people enjoy games because they're interactive, then sure, okay. It still remains that gameplay is not the sole way to interact with something - walking around a building, after all, isn't gameplay related. Shooting things is.

Re: 148

(Anonymous) 2008-12-10 11:05 pm (UTC)(link)
Walking around a building is gameplay related. Walking around a building can lead you to the discovery of new items or new areas to explore.

Re: 148

[identity profile] paperclipchains.livejournal.com 2008-12-10 11:14 pm (UTC)(link)
That's reaching. And, once again, you're assuming people walk around a building exclusively to discover new items. "New areas to explore" is not gameplay related at all. Exploring is something that is enjoyable all on its own and has nothing to do with gameplay.

Re: 148

[identity profile] sashwizzled.livejournal.com 2008-12-11 02:04 am (UTC)(link)
Not gonna lie, I agree with you. If I wanted nothing but a story? I'd go watch a movie. Everything in a video game is there to enhance the game playing experience. A story does enhance it, a hell of a lot, but when the story takes precendence over the gameplay, there's a problem.

Completely unrelated, but your icon amuses the hell out of me

[identity profile] relmneiko.livejournal.com 2008-12-11 07:23 am (UTC)(link)
The prevalence of that attitude - mostly in the West, I think - rather baffles me. I mean, if you can have a game with a little story, why not have a story with a little game? That's the kind of premise that things like visual novels are based off, anyway, but they've never caught on here.

(Then again, maybe this should be taken with a grain of salt, as I worship at the altar of Xenosaga. All hail the hour-long cutscene.)

Re: Completely unrelated, but your icon amuses the hell out of me

[identity profile] sashwizzled.livejournal.com 2008-12-11 04:15 pm (UTC)(link)
I like having a lot of story in games - I love Final Fantasy and whatnot. I'd be bored with one that had none. But one that puts ALL of its effort into the story and has crappy gameplay as a result? That's where it gets to be beyond the joke.
And I'm not going to lie, I personally think KH and KH2 fall squarely into this category.

[identity profile] croik.livejournal.com 2008-12-11 07:15 pm (UTC)(link)
I mean, if you can have a game with a little story, why not have a story with a little game?

You mean like MGS4? :D

I'm pretty sure most people would say they wished there was more actual gameplay in the game, but I think MGS4 is a case where it was appropriate to put the story first. The Microwave Corrider was one of the most intense gameplay experiences I've had in a while, and that involved only a single button. It'd be impossible to duplicate that experience in a movie, or in a game that put little emphasis on story.

(Don't mean to butt in, just want to say I agree~)

(Anonymous) 2008-12-11 09:51 pm (UTC)(link)
THIS

It's my belief that anyone who thinks story has no place in games should be made to play the microwave corridor.

I'm not one of those KOJIMA IS A PERFECT WRITER HIS ENDLESS CUTSCENES ARE JUST LIKE MOVIES OMGAWD people but I do think that one thing he is very, very, very good at is giving you the illusion of interactivity and then snatching it away at precision moments. He's done it inspiringly to show that your character is being separated from you and your homicidal videogame dickishness ("It's no good! I can't do it!") and horribly so that you feel the pain your character is feeling ("You're a wonderful man. Kill me.") and in every case it works.

tl;dr I think people need to stop thinking of games as 'does this game have too much story and not enough gameplay?' and start thinking about 'does this game use its gaminess to make the story/atmosphere/emotions work better?' That's why MGS induces so many strong emotions in gamers - not because CUTSCENES or NANOMACHINES but because it's so good at being a game even when all it asks from you is to press the Triangle button to stop Solid Snake going limp while he crawls slowly down the small hot tunnel.

captcha - booked motion

Re: 148

(Anonymous) 2008-12-11 05:31 am (UTC)(link)
"Games like Final Fantasy, Bioshock and Knights of the Old Republic, to name some just off-the-cuff, have been revered and considered great games not just for their gameplay, but for their story and atmosphere."

Couldn't agree more. You've said all I wanted to say. Thank you! <3