Case (
case) wrote in
fandomsecrets2008-12-10 05:04 pm
[ SECRET POST #705 ]
⌈ Secret Post #705 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[Elf]
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[Naria: Caspian/Susan]
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[Hellsing]
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[Snoop Dogg, Sensual Seduction music video]
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[Weiss Kreuz]
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[NCIS]
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[Eternal Sonata]
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[Fullmetal Alchemist]
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[Spirited Away]
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[Prince of Persia]
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[Eureka]
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[It's Always Sunny in Philadelphia]
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[Harry Potter]
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[Special A]
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[Labyrinth]
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[Making Fiends]
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[Bust a Groove]
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[Hetalia]
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[Tengen Toppa Gurren Lagann, Tengen Toppa Gurren Lagann - Gurren Gakuenhen]
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[MSNBC, Morning Joe: Joe Scarborough/Mika Brzezinski]
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Notes:
Secrets Left to Post: 00 pages, 165 secrets from Secret Submission Post #101.
Secrets Not Posted: [ 1 2 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 1 2 3 - too big ], [ 0 - repeat ], [ 1 - doing it wrong ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 148
Again, I liked the first KH. I thought it was cutesy, I agree with most of your praise.
Same anon
(Anonymous) 2008-12-11 01:09 am (UTC)(link)It was! And as someone said before in an attempt to be insulting, yeah, I played it when I was about 13/14. *shrug* Everyone's gotta be young sometime.
Re: 148
(Anonymous) 2008-12-11 03:05 am (UTC)(link)If anything, Darkness represents the ID -- hidden things, uncontrolled things, subtlety, lies, uncertainty, etc. Light represents the Superego; overarching Law, Authoritarianism, etc. Both Light and Dark use people -- who usually have an amount of both -- to their own ends. (This is also why Nobodies are viewed as forces of chaos, I figure -- they're not properly a part of the 'natural' spectrum due to not having hearts to be swayed by the ID/Superego dynamic). This is why Princesses of Light etc can have bad habits (Kairi's a delinquent, Ariel's got issues with authority) etc, but don't feel the emotions the ID represents -- hatred, anger, etc. Likewise, "giving in to the darkness" tends to represent giving in to desire etc (see: Riku, Maleficient).
KH wasn't a huge, powerful, overarching work of genius. But it did do a metaphor a damn sight better than "Dark is bad and light is good!!" and played with it especially hard in KH2 by taking the main villains out of that dichotomy, making the main "Light" controller be acting out of revenge desires, and by having the certain previous super-ultra-evil-dark villains ally with Sora without becoming 'good' and actually coming out on top (See: Maleficient acquiring prime real estate in The World that Never Was so she can build up her evil empire near the heartless, and Sora allowing this because she and he both had the goals of getting rid of the Organization).
Don't give it credit it doesn't deserve, but give it the credit it's due.
Re: 148
You're sort of way too touchy. I assure you that I was able to recognize a spectrum of good to evil even in the Kingdoms Hearts games, but I still think that the light/dark dichotomy is pretty rudimentary and basically boils down to "Even in the darkness, every colour can be found."
I'll give credit where credit is due, but you're giving entirely too much credit, especially by trying to conflate simple symbolic concepts of light and dark to Freudian concepts in order to lend some credence. Certainly the game touched on a few of the things you mention here and there, but not with any of the sophistication that you seem to think - which is probably why you feel the need to drag Freudian allegories into the whole mess, as though "giving into darkness" isn't a clear enough symbolic statement as it is.
Re: 148
(Anonymous) 2008-12-11 04:17 pm (UTC)(link)You may disagree with the Freudian allegories, but I'm at least "dragging in canon elements" to support it. You honestly can't say that it's less sophisticated than I think, or that I'm giving it too much credit, without at least doing likewise. I pointed out the associations of darkness with desire/power/losing control to the unconcious, and named some examples of 'good' dark people, and touched (a little more briefly) on the light side as well. You can't just think you have a good counter-argument with "it's not sophisticated!" without... you know, supporting the point. Especially since that's not the point. You see:
I already said I didn't think it was literary genius. One can use Freudian concepts of personal unconscious without doing it in a sophisticated or advanced manner. That's how I feel Kingdom Hearts used it here. It's really obviously not a GOOD OR EVIL!!1 metaphor at play in the game, but it is a dominant metaphor, and it's very Id-Superego. That doesn't mean that it isn't heavy-handed, but it's still there by virtue of being in line with the symbolism. If the dark people aren't all evil, what do they have in common? Etc. I'm not even saying Nomura went LET'S USE FREUD 8D, just that the concepts we see that DO fit that metaphor fall in line with the Freudian theory of the unconscious (subconscious desire vs controlling authority).
Again, I honestly am not touchy, but I'm giving reasons for my theories. The two shouldn't be mistaken. Please at least give me the credit of doing likewise instead of basically just saying "No, you're wrong" without supporting it, okay?
Re: 148
(Anonymous) 2008-12-11 06:27 pm (UTC)(link)I'm sure the elements are there if you really look for them, but as a player who was in the target range when the first one came out, I certainly wasn't looking for them. Kingdom Hearts isn't Xenogears, after all.