case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-12-14 05:14 pm

[ SECRET POST #709 ]


⌈ Secret Post #709 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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118. [not fandom]


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Notes:

Secrets Left to Post: 17 pages, 416 secrets from Secret Submission Post #102.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 3 4 - not!secrets ], [ 1 - not!fandom ], [ 1 2 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 12:17 am (UTC)(link)
I love that that can happen. I did that at least three times before I learned to SAVE BEFORE YOU KILL.

It seriously pissed me off how they "fixed" that in Oblivion... by telling you with a little red marker which characters are essential to the plot, and then making them unkillable. Not to mention that whole level-based monster/treasure generation bullshit. I LIKED the sense of deep, pervading terror that came from knowing that at any moment, if I leave the safety of the towns (or even if you don't!!), I might turn a corner and find myself face-to-face with an Atronach or a Centurion or be mobbed by cliffracers or stumble into a crypt full of vampires or a Daedric shrine full of worshippers who want to kill me or piss off an Indoril guard (them shits is SCARY) or be poisoned by a Kwama or any number of seemingly infinite other ways to die in that game.

Oblivion took all of that out.

Effing pussified game, if you ask me.

*edit for appropriate icon use*
Edited 2008-12-15 00:17 (UTC)

Re: 101

[identity profile] honestys-easy.livejournal.com 2008-12-15 01:24 am (UTC)(link)
Uggh, really? I never got Oblivion because my old comp couldn't take it, but now I don't think I want it. It freaked me out at first when I would stumble upon a vampire cave at Level 1 and get the crap kicked out of me, but I got used to it and that's always part of the surprise and adventure. And unkillable = uncool. I haven't "finished" Morrowind but when I do I plan to battle all those integral characters that kept me on the storyline.

Treasure doesn't bother me too much because I found I'm a natural hoarder who steals everything that's not bolted down and then sell it to the nearest pawnbroker (or make ridiculous quantities of potions I don't even need).

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 02:16 am (UTC)(link)
I got Morrowind for the first time, I want to say, 7 years ago? I've only finished the main quest once, and still never played as a member of Redoran house. Granted, I'm not a big gamer -- I don't have my old X-Box anymore, I don't LIKE playing on a PC, and I've never played videogames often. I'd pick it up, play obsessively for a few days when I had nothing else to do, and not touch it for months.

I'm also a thief-player. If I can pick it up, I HAVE TO TAKE IT. even if it means having to restart the game 8 times to not get caught. The thing is, with Oblivion, there's nothing worth stealing like there is in Morrowind. In Morrowind, I figured out how I could get to steal the Master's mortar & pestle at level 1 and have it from then on to make better potions with my stolen ingredients so I could then always have invisibnility and levitation potions. In Oblivion, you couldn't do that -- because the Master's stuff wouldn't even EXIST IN THE GAME until you were leveled up high enough. I actually have a system to break into the Hlaalu treasury at level 3.

You also can't crossdress in Oblivion. Any clothing you steal is automatically gender-appropriate. If your male character loots a skirt off a female NPC, it shows up in your inventory as pants.

It's lame on top of lame with a side-order of lame.