case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-12-14 05:14 pm

[ SECRET POST #709 ]


⌈ Secret Post #709 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 17 pages, 416 secrets from Secret Submission Post #102.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 3 4 - not!secrets ], [ 1 - not!fandom ], [ 1 2 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: 101

[identity profile] honestys-easy.livejournal.com 2008-12-14 11:20 pm (UTC)(link)
FUCKING SECONDED. I once ticked off the old Ashlander leader in the hut and killed him, and the game basically told me "uhhh, you just ruined any chance of finishing the storyline we created, but if you want to keep poking around this land with no purpose, that's cool."

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 12:17 am (UTC)(link)
I love that that can happen. I did that at least three times before I learned to SAVE BEFORE YOU KILL.

It seriously pissed me off how they "fixed" that in Oblivion... by telling you with a little red marker which characters are essential to the plot, and then making them unkillable. Not to mention that whole level-based monster/treasure generation bullshit. I LIKED the sense of deep, pervading terror that came from knowing that at any moment, if I leave the safety of the towns (or even if you don't!!), I might turn a corner and find myself face-to-face with an Atronach or a Centurion or be mobbed by cliffracers or stumble into a crypt full of vampires or a Daedric shrine full of worshippers who want to kill me or piss off an Indoril guard (them shits is SCARY) or be poisoned by a Kwama or any number of seemingly infinite other ways to die in that game.

Oblivion took all of that out.

Effing pussified game, if you ask me.

*edit for appropriate icon use*
Edited 2008-12-15 00:17 (UTC)

Re: 101

[identity profile] honestys-easy.livejournal.com 2008-12-15 01:24 am (UTC)(link)
Uggh, really? I never got Oblivion because my old comp couldn't take it, but now I don't think I want it. It freaked me out at first when I would stumble upon a vampire cave at Level 1 and get the crap kicked out of me, but I got used to it and that's always part of the surprise and adventure. And unkillable = uncool. I haven't "finished" Morrowind but when I do I plan to battle all those integral characters that kept me on the storyline.

Treasure doesn't bother me too much because I found I'm a natural hoarder who steals everything that's not bolted down and then sell it to the nearest pawnbroker (or make ridiculous quantities of potions I don't even need).

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 02:16 am (UTC)(link)
I got Morrowind for the first time, I want to say, 7 years ago? I've only finished the main quest once, and still never played as a member of Redoran house. Granted, I'm not a big gamer -- I don't have my old X-Box anymore, I don't LIKE playing on a PC, and I've never played videogames often. I'd pick it up, play obsessively for a few days when I had nothing else to do, and not touch it for months.

I'm also a thief-player. If I can pick it up, I HAVE TO TAKE IT. even if it means having to restart the game 8 times to not get caught. The thing is, with Oblivion, there's nothing worth stealing like there is in Morrowind. In Morrowind, I figured out how I could get to steal the Master's mortar & pestle at level 1 and have it from then on to make better potions with my stolen ingredients so I could then always have invisibnility and levitation potions. In Oblivion, you couldn't do that -- because the Master's stuff wouldn't even EXIST IN THE GAME until you were leveled up high enough. I actually have a system to break into the Hlaalu treasury at level 3.

You also can't crossdress in Oblivion. Any clothing you steal is automatically gender-appropriate. If your male character loots a skirt off a female NPC, it shows up in your inventory as pants.

It's lame on top of lame with a side-order of lame.