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Case ([personal profile] case) wrote in [community profile] fandomsecrets2008-12-14 05:14 pm

[ SECRET POST #709 ]


⌈ Secret Post #709 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 17 pages, 416 secrets from Secret Submission Post #102.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 3 4 - not!secrets ], [ 1 - not!fandom ], [ 1 2 - too big ], [ 1 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] gethenian.livejournal.com 2008-12-14 11:09 pm (UTC)(link)
101. MORROWIND. If you see a house, you can enter it. If you see a cupboard, you can look inside it. And steal what's in it. And may then get attacked by its owner if they catch you, and then arrested. If you see any object, anywhere, you can fiddle with it. All the books in the game can be read. And SHOULD be read, because they're frigging amazing and contain everything from astoundingly beautiful poetic lore to porn. And not all the houses are generically identical, either. They do tend to reflect in some small way the personalities of their owners, in the way things are stored, the cleanliness of the place, whether they have potted plants or nice dishware or leave certain items next to their sleeping areas... a particular example I recall is a random house with coins stuck into the wax of a candle. There are also personalized notes, signs, letters, journals, suicide notes, encrypted maps... YOU WILL NEVER GET BORED.

112. Iron Council by China Mieveille, The Fall of the Kings by Ellen Kushner and Delia Sherman, Songmaster by Orson Scott Card, The Liar by Stephen Fry, The Left Hand of Darkness by Ursula K. Le Guin, Biting the Sun by Tanith Lee, The Invention of Love by Tom Stoppard; and for musicals check out RENT, Falsettoland, and Kiss of the Spider Woman (but for the love of god, avoid Bounce! -- Sondheim was taking the bad drugs when he decided it would be a good idea to make a musical about gay guys in real estate in Boca fucking Raton).

121. LOL. <3

132. Dear Jesus, that woman is unattractive. X_X

137. You're clearly hanging around with the wrong guys on the wrong forums. Or just doing it wrong. What you do, see, is let them assume you're male until they decide you're cool, then enlighten them. In my experience, when you do it that way, they'll generally presume you're hot as well as kind of a neat person to hang out with.

150. That show stopped being clever to me when I was about 13. Trust me, it's not that intellectual. It's still just The Fresh Prince of Bel Aire after raping a thesaurus.

156. RIGHT HERE *WAVEWAVEWAVE*

167. How is this a secret? Also, congratulations on being able to copypasta every single coherent rant ever made agreeing with you. You're not saying anything new or interesting. Not to mention for someone who thinks they have something to say, you're making it awfully difficult for anyone to read you. GTFO.

173. Your persecution complex is showing.

174. I actually agree with you, when applicable to fandoms that actually aren't geared towards the wuvvy duvvy shit *COUGHMETALOCALYPSECOUGH*

132

(Anonymous) 2008-12-14 11:13 pm (UTC)(link)
*lol What? (http://images.allposters.com/images/54/039_14967.jpg)

Re: 132

[identity profile] gethenian.livejournal.com 2008-12-15 12:19 am (UTC)(link)
Flattering clothing helps.

Re: 101

[identity profile] honestys-easy.livejournal.com 2008-12-14 11:20 pm (UTC)(link)
FUCKING SECONDED. I once ticked off the old Ashlander leader in the hut and killed him, and the game basically told me "uhhh, you just ruined any chance of finishing the storyline we created, but if you want to keep poking around this land with no purpose, that's cool."

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 12:17 am (UTC)(link)
I love that that can happen. I did that at least three times before I learned to SAVE BEFORE YOU KILL.

It seriously pissed me off how they "fixed" that in Oblivion... by telling you with a little red marker which characters are essential to the plot, and then making them unkillable. Not to mention that whole level-based monster/treasure generation bullshit. I LIKED the sense of deep, pervading terror that came from knowing that at any moment, if I leave the safety of the towns (or even if you don't!!), I might turn a corner and find myself face-to-face with an Atronach or a Centurion or be mobbed by cliffracers or stumble into a crypt full of vampires or a Daedric shrine full of worshippers who want to kill me or piss off an Indoril guard (them shits is SCARY) or be poisoned by a Kwama or any number of seemingly infinite other ways to die in that game.

Oblivion took all of that out.

Effing pussified game, if you ask me.

*edit for appropriate icon use*
Edited 2008-12-15 00:17 (UTC)

Re: 101

[identity profile] honestys-easy.livejournal.com 2008-12-15 01:24 am (UTC)(link)
Uggh, really? I never got Oblivion because my old comp couldn't take it, but now I don't think I want it. It freaked me out at first when I would stumble upon a vampire cave at Level 1 and get the crap kicked out of me, but I got used to it and that's always part of the surprise and adventure. And unkillable = uncool. I haven't "finished" Morrowind but when I do I plan to battle all those integral characters that kept me on the storyline.

Treasure doesn't bother me too much because I found I'm a natural hoarder who steals everything that's not bolted down and then sell it to the nearest pawnbroker (or make ridiculous quantities of potions I don't even need).

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 02:16 am (UTC)(link)
I got Morrowind for the first time, I want to say, 7 years ago? I've only finished the main quest once, and still never played as a member of Redoran house. Granted, I'm not a big gamer -- I don't have my old X-Box anymore, I don't LIKE playing on a PC, and I've never played videogames often. I'd pick it up, play obsessively for a few days when I had nothing else to do, and not touch it for months.

I'm also a thief-player. If I can pick it up, I HAVE TO TAKE IT. even if it means having to restart the game 8 times to not get caught. The thing is, with Oblivion, there's nothing worth stealing like there is in Morrowind. In Morrowind, I figured out how I could get to steal the Master's mortar & pestle at level 1 and have it from then on to make better potions with my stolen ingredients so I could then always have invisibnility and levitation potions. In Oblivion, you couldn't do that -- because the Master's stuff wouldn't even EXIST IN THE GAME until you were leveled up high enough. I actually have a system to break into the Hlaalu treasury at level 3.

You also can't crossdress in Oblivion. Any clothing you steal is automatically gender-appropriate. If your male character loots a skirt off a female NPC, it shows up in your inventory as pants.

It's lame on top of lame with a side-order of lame.

173

(Anonymous) 2008-12-14 11:25 pm (UTC)(link)
So it is. Sorry about that. Guess that makes my argument completely invalid.

Re: 173

[identity profile] paperclipchains.livejournal.com 2008-12-14 11:41 pm (UTC)(link)
It is when your argument is that everyone else has an entitlement complex.

Re: 173

(Anonymous) 2008-12-14 11:47 pm (UTC)(link)
Oh dear. *shrug*

Re: 173

[identity profile] paperclipchains.livejournal.com 2008-12-14 11:52 pm (UTC)(link)
Haha, if you're going to make such an inflammatory argument, at least have the conviction to stick with it and learn how to argue it.

Re: 173

[identity profile] gethenian.livejournal.com 2008-12-15 12:56 am (UTC)(link)
The problem is you're focusing on the aspects of shipping that revolve primarily around the involvement of total morons in fandom.

99% or more of all non-canon shipping in any fandom is inherently OOC fapfodder from chapter 1, word 1. The vast majority of people taking part in shipping shenanigans don't give a good god damn how realistic it is -- they're there for the totes hawt boikissing and surpries buttsecks. People in fandoms where Teh Gay is canon are largely (by no means exclusively, but largely) there for similar reasons.

That means if you're writing fic whose sole purpose is to have Gay Character A and Opposite-Gender Character B do it like they do on the Discovery channel, you're not going to drum up much interest because you're trying to appeal to an audience that just isn't there. On the other hand, if you make a well-written, in-character story about Gay Character A, during which he-or-she happens to have a roll-in-zee-hay with Opposite-Gender Character B, under circumstances and with reasons that are believable for Gay Character A, with equally believable consequences, the part of your audience that IS there because they specifically like the character and canon in question for reasons other than its homosexual content will probably not have a problem with it, and the ones who are only there for the pr0n don't count, as they are doing nothing but proclaiming their ignorance to the world if they want to pick fights over every instance of well-written non-canon fiction that does not conform to their personal fetish.

And if the fandom in question doesn't seem to have a significant following who prioritizes interest in character/canon before interest in Teh Gay, you may want to seek a fandom that attracts a more mature audience.

101 OP

(Anonymous) 2008-12-15 12:19 am (UTC)(link)
I WILL LOOK INTO THIS.

Re: 101 OP

[identity profile] gethenian.livejournal.com 2008-12-15 01:15 am (UTC)(link)
:D!

It's available on X-Box (NOT 360) or PC. The PC version actually comes with the construction kit. Meaning that if you can figure out how to do it, you can go into the game and change anything. Add houses, add cities, build your own weapons, make characters who look like celebrities (or you, or your mom, or anyone you've got a good photo of), clothing, objects, dialogue, quests, monsters, etc. I can't do it, but there's an immense number of mods out there for the game. Frankly, I prefer it unmodded, but the fact that you can DO that is a great reflection of the spirit in which the game was made. A lot of the game developers (and artists, and voice actors) actually post to the official forums. It really is an awesome game with an equally awesome community, though it's gotten a little less awesome since interest from Oblivion died down and a lot of the people who'd been around since Daggerfall moved on to other things. Still -- a lot of the lore does reflect the involvement of the players. Many of the characters in Morrowind are named after people who made the game. A sequel to the main plot was actually role-played on the official forums by the developers and people who were part of what used to be the only, and official, RP on the forums. Many of the in-game stories, and stories posted by the developers after the game's release, incorporate names of forum members. Plus the developers have this really cool thing where they don't ignore programming errors and shortcomings in the game -- they incorporate them into the lore. For example, the moons -- In Morrowind, the night sky actually changes over time, to reflect the phases of the two moons and the shifting stars. When it was programmed, the programmers forgot to account for the shadowed portion of the moons -- so when the moons are halves or crescents, you can see stars behind what would, with our moon, be black. Rather than ignore this as a programming error or fix it in a later update, they decided that the moons are not, in fact, made of rock or metal or gas or anything else. They're not even actually spheres. They're the bodies of two dead gods rotting in the sky. A crescent moon is seeing it from another angle.

So yeah. Seriously... amazing, amazing game.

101

[identity profile] immoral-cascade.livejournal.com 2008-12-15 03:12 am (UTC)(link)
HOLY SHIT MORROWIND. You have no clue how many months of my life I've wasted playing that game, and I still have not beat it. I've left and returned to it so many time I've lost count. It's so amazing on every single level, and just AWESOME the first time around where you go running around everywhere and then all of a sudden you're miles away from any town and about to be killed by this giant thing that scares you.

♥ ♥ Good memories. I'm still apprehensive about dungeon-diving in Sixth House shrines and Dwemer ruins. :[ I only wish Oblivion had been better.

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 07:38 pm (UTC)(link)
I think it took me 2 years or more to finally get around to beating the main quest, which I did just because I got curious how it ended. I did nothing else, just started a new character and beat the main quest.

And discovered it was actually kind of boring running around at Level Uber being worshipped by every NPC in the game, so I deleted it and went back to my aimless maraudering.

:D

Though I will say, if you haven't played the main quest up to the bit in the Ashlands and Azura's shrine, it's worth doing, because it gets very surreal and metaphysical and it's actually quite beautifully done. And Azura's ghosts give you awesome loot. >.>

Re: 101

[identity profile] immoral-cascade.livejournal.com 2008-12-15 08:50 pm (UTC)(link)
In my latest game, I've gotten up to speaking with Vivec, after uniting all the Houses and tribes. I haven't been brave enough to start trying to go into Red Mountain or anything. I really want to get up to Dagoth Ur, because I've heard you can talk to him and stuff. x3

Azura and her dead pals give you way too much stuff. :[ I had to end up leaving a lot of it behind.

But really, my favorite part of the game is just trying to cover all the land! It's awesome that it marks where you've been on the map, so it's just so rewarding to try and go over it all! And the sky at night is just so beautiful~.

101

[identity profile] the-summoning-d.livejournal.com 2008-12-15 04:08 am (UTC)(link)
Seconded! Morrowind = SO MUCH WIN!

132

(Anonymous) 2008-12-15 04:41 am (UTC)(link)
Linda Carter is a babe. She was a babe then, she is a babe now.

101

[identity profile] makishef.livejournal.com 2008-12-15 03:50 pm (UTC)(link)
Ditto on Morrowind! Slightly less fuck-around-with-anything-and-everyone in Oblivion, but I still enjoyed it. Same with Fallout 3, which was pretty much Oblivion but with less glitches and set in post-apocalyptic retro-futuristic America. With guns and mutants.

Re: 101

[identity profile] gethenian.livejournal.com 2008-12-15 07:35 pm (UTC)(link)
Though to Oblivion's credit, I must simply say... poisoned apples. For great lulz.

In all other respects, it's pussified, though.