case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2020-12-18 06:55 pm

[ SECRET POST #5096 ]


⌈ Secret Post #5096 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


01.



__________________________________________________



02.


__________________________________________________


03.
[The Great British Bake Off, series 11]


__________________________________________________



04.
[Story of Yanxi Palace]


__________________________________________________



05.


__________________________________________________




















06. [SPOILERS for Once Upon a Time]






















Notes:

Secrets Left to Post: 00 pages, 00 secrets from Secret Submission Post #729.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2020-12-19 02:53 am (UTC)(link)
(Cozy Werewolf Anon)

as both an author and someone who is devving a game and learning about how it all works... unfortunately, the story is the LAST thing most studios care about. Your writers are told "here is an item and you can't use so and so, write story." There are only a couple games I know that are the opposite, like Detroit Become Human, and games like "The Last of Us."

Let's say, for the sake argument, if story came first, then yes, branching story lines could be better b/c it means people would play your game repeatedly to get the multiple experiences. The same amount of time could go into each story. Alas, that's not the reality.

Basically, story should be constructed to fit budget and time considerations. But so many devs sometimes have NO IDEA what their game even IS, I honestly don't see it happening anytime soon. Too many designers get stuck in development hell trying to figure out the mechanics of their game when they don't even know what their game is about in the first place for the mechanics to even matter. It seems like the opposite of logic and reason, but there you go. And somehow they get money.

Ah well. -trying to be philosophical while own project is stalled at concept art phase-

(Anonymous) 2020-12-19 04:53 am (UTC)(link)
Considering the secret specifies RPGs where story does matter, it seems like a different case from just games in general

(Anonymous) 2020-12-20 02:19 pm (UTC)(link)
DA

Sorry little miss plug, but you have no idea what you're talking about. You're not even commenting on what OP is saying, and actually contradicting them in your first non-point on attempting to agree with them.
Indie games might be the low hassle trend some time ago- where your yes and no- we don't have the rights for that, or that- oh and have your scripts ready by tomorrow so we can copyright that to, and give you the chump change if it actually manages to sell somehow.

But this secret isn't about you. So while it's cute to hear what you're up to, keep it in the OT threads. F!S isn't your own personal add service.

On that note, RPGs are by definition about storyline and interactivity. So check your facts before you assume a very common occurrence has apparently never happened before simply because you couldn't double down on your plug that way.
I made my own comment below listing only a small number of the multitude of games that use the RPG system in their own detailed and unique way. I also explain what an RPG (it's a role play game) even is since even OP themselves clearly has no idea.

(P.S. Shut that contract down right fucking now nonnie. Is this something you're paying for? 'Cause if so, they be stealing your money. As a published author do you have copyright/a patent for your work? Because that is essential if what you're trying to make is an adaption of your cozy werewolf story. Check the fine print and ensure they don't just take your idea and use it for their own. Like seriously.)