case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2021-04-14 06:45 pm

[ SECRET POST #5213 ]


⌈ Secret Post #5213 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 15 secrets from Secret Submission Post #746.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2021-04-14 11:58 pm (UTC)(link)
Disagree. Obviously things went pear-shaped for the sake of story development, but the Templars' existence and even (some) methods were very valid. This wasn't like with the humans being racist against the elves for funsies. The mages' shaky natural tie to The Veil made them dangerous to both themselves and society. At best they were more susceptible than average to demon possession, and at worst capable of nuking a city if they lost control of their powers through emotion or simple inexperience. Of course the mundanes would want to develop some kind of force to monitor, warn, combat or contain that shit. If you're a regular townsfolk, after the 18th time one of your neighbors' kids turns the drinking water into acid or unleashes a gargoyle rampage on the market, you're going to want them to gtfo. Forcibly, if necessary. Maybe go live in a nice tower upstate where they can relax and read all day...

(Anonymous) 2021-04-15 12:21 am (UTC)(link)
Just like mutants in X-men, right? Well, I still think Magneto was right, so...

(Anonymous) 2021-04-15 01:15 am (UTC)(link)
Senator Kelly said mutants were dangerous and they turned him into a fucking jellyfish, so he may have had... something of point as well. :D

(Anonymous) 2021-04-15 01:16 am (UTC)(link)
another random DA fan here, and this is the side that I'm on, most games-- the institution of the Templars itself is ripe for awful, terrible abuses that absolutely do happen, but that doesn't negate the fact that when it comes to mage training some kind of institution is necessary?

and we have canonical examples of places that have happy, functioning mages without the militant asshole Templars you get in Fereldan and Orlais-- like the Avaar, the Dalish, Rivain... (not bringing up Tevinter because of the uhhhhhh slavery and the fact that we haven't seen it as a location in a game yet so we can't know first-hand how it functions with neutered templars)

I feel like the games go out of their way to paint siding with Templars as Always The Bad Choice and mages as Always The Good Choice but they also have a lot of garden-variety abominations and power-hungry mages who are really evil villains?? It feels like a lot of mixed signals in a "not all of the people writing this game were on the same pages" way, and I wish it were more coherent.

I'd love to be able to side with templars in any way that matters without the game painting it as the Worst Possible Timeline.