Case (
case) wrote in
fandomsecrets2021-04-14 06:45 pm
[ SECRET POST #5213 ]
⌈ Secret Post #5213 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

Notes:
Secrets Left to Post: 01 pages, 15 secrets from Secret Submission Post #746.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2021-04-15 01:16 am (UTC)(link)and we have canonical examples of places that have happy, functioning mages without the militant asshole Templars you get in Fereldan and Orlais-- like the Avaar, the Dalish, Rivain... (not bringing up Tevinter because of the uhhhhhh slavery and the fact that we haven't seen it as a location in a game yet so we can't know first-hand how it functions with neutered templars)
I feel like the games go out of their way to paint siding with Templars as Always The Bad Choice and mages as Always The Good Choice but they also have a lot of garden-variety abominations and power-hungry mages who are really evil villains?? It feels like a lot of mixed signals in a "not all of the people writing this game were on the same pages" way, and I wish it were more coherent.
I'd love to be able to side with templars in any way that matters without the game painting it as the Worst Possible Timeline.