case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2021-10-26 05:47 pm

[ SECRET POST #5408 ]


⌈ Secret Post #5408 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Horrible Histories]


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03.
[Buffy the Vampire Slayer]


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04.
[Incarnations of Immortality]


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Notes:

Secrets Left to Post: 02 pages, 25 secrets from Secret Submission Post #774.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2021-10-27 07:11 am (UTC)(link)
Back in my day, the games released on cartridge had no noticeable bugs or glitches at all. Today it's common for game studios to release what's essentially a half-product and then release downloadable patches hoping to fix the game-breaking bug at the end before players reach it. Cyberpunk was released in a state which was downright unplayable on some consoles and was removed from stores 2 weeks after the release because of that, and it's not even the first or only major AAA game like this.
pantswarrior: "I am love. Find me, walk beside me..." (Default)

[personal profile] pantswarrior 2021-10-27 12:19 pm (UTC)(link)
Yeah, that's kind of what I'm getting at. People in the "cart" age range are probably more alarmed when a product shipped with obvious, noticeable bugs because we aren't used to them being fixable, whereas a younger gamer may go "oh well, that'll get patched", so it may be a generational thing, the idea that it's not alarming to find bugs in a purchased game and the assumption that the dev will/should try to improve it after release.

Though yeah, I heard about Cyberpunk being pulled from retail shelves, so this sounded like a severe example. Those of us from the old days could deal with delays until the product was ready - I suspect younger gamers would also be okay with this despite the ability to patch.

And as the original secret alludes to: therefore there is no reason to make your devs *crunch* for some deadline. Exhausted and frustrated and anxious coders will make more mistakes. (I know because I've been one, lol)