case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2022-05-15 03:39 pm

[ SECRET POST #5609 ]


⌈ Secret Post #5609 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 33 secrets from Secret Submission Post #803.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
dancingmouse: (Default)

[personal profile] dancingmouse 2022-05-16 01:02 am (UTC)(link)
It's because there's something actually there, like you can reach out and literally touch this character if you had the chance to, which make them "real" and "alive" in a way CGI can't replicate. Same goes with prosthetics and other physical make-up.

CGI can have some amazing visuals, but a lot of the time, it just feels like you're looking at a picture in front of a greenscreen.

(Anonymous) 2022-05-16 02:45 am (UTC)(link)
CGI has its place, like when it can be used to make dangerous stunts safer or allow actors to use less uncomfortable/damaging prosthetics, etc. But IMO it's always best used in conjunction with physical things. Not only for the reasons that you already put out there, which are valid, but because honestly, most actors don't really do that well with fully CGI special effects/characters/etc. They need something to interact with too, or it seems less real.