case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2022-12-26 06:35 pm

[ SECRET POST #5834 ]


⌈ Secret Post #5834 āŒ‹

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 28 secrets from Secret Submission Post #835.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2022-12-27 02:18 am (UTC)(link)
I don't play D&D so I'm probably missing stuff. But I'm bothered by the idea of an evil society, such as orcs, or the dark side of the Force-based aliens the sith were based on in Star Wars expanded universe canon. Like how does a society even get off the ground if there's no cooperation between others because everyone is busy doing evil things to each other? You'd need farmers, doctors, someone who makes clothes, someone who handles sewage, etc. A lot of society can't happen without not backstabbing each other, and that's why I'm primarily bothered by the idea of inherently evil cultures. It just doesn't make sense to me.

I in general still like the premise of your story ideas, OP, though!

(Anonymous) 2022-12-27 03:28 am (UTC)(link)
I think this depends on what you consider "evil" in this context. Lawful evil societies run perfectly well on "survival of the fittest" and harsh rules with harsh penalties. Corrupt and chaotic societies run perfectly well at smaller scales, or in the ruins of a more orderly society. And you can have not evil but violent societies like the Klingons in Star Trek, who have a highly valued warrior class and are losing their early technological advantages because all their best and brightest are warriors, not doctors or engineers or builders anymore.

(Anonymous) 2022-12-27 04:50 am (UTC)(link)
It's OK to have fictional societies that don't actually work if it makes for a better narrative or a better game, imo

(Anonymous) 2022-12-27 05:04 pm (UTC)(link)
I’m not bothered by Orcs being evil or whatever. Games/stories sometimes need a bad guy.

(Anonymous) 2022-12-27 06:29 pm (UTC)(link)
It's true, but you can have orcs be bad guys without saying that they're *always* evil by birth as well.

And there have been times historically where D&D has taken the concept in a very fantasy genocide-y direction which is not a good thing to do at all. Like, it's one thing to say that games need a bad guy, but when you start taking that concept and using it to talk about how lawful good characters should logically start murdering orc children, I think people are justified in having a problem with that. So I definitely understand the criticism, even though I'm fairly OK with the idea of having a race of villains in a fantasy setting because it's fantasy as long as everyone involved remembers that it's a story.

Basically, this is a "nerds ruined it for everyone" situation to me.