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Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-01-02 05:32 pm

[ SECRET POST #5841 ]


⌈ Secret Post #5841 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 24 secrets from Secret Submission Post #836.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-01-03 12:59 am (UTC)(link)
As a fan who's been here from the very start, I do feel what you're saying-- it is a bit annoying to hear people who have never even played another Zelda game proclaim that BotW is the best one, because, well, how can you know if that's the only one you've played?

That said, though... BotW is honestly really good. I feel Zelda is always at its best when it pushes boundaries and tries new things; the 3D-Zelda formula was starting to get old, and you could feel that very keenly in Skyward Sword. I feel like fans were hoping to recapture the magic of Ocarina of Time but the formula itself was the constraint [game start (quaint village) -> starter items/"tutorial" dungeon -> quest part 1 -> plot twist -> quest part 2 -> game end (defeat evil)]. It was tired.

Skyward Sword was definitely an attempt to buck the trend by trying to open up the world more, but it stuck to playing it safe in the end, and it suffered for it. One of the best storylines in the series is bogged down by its linear gameplay and the usual "new item that you use one time in one dungeon", and it was just really, really stark how badly the series needed a proper kick in the ass to rekindle itself.

I'm not saying BotW is flawless by any means-- I would have really liked more themed dungeons, the enemy variation was super lacking, and I wish a lot of the Shrine quests had been meatier and meant more, but good god did the rest of the game flourish. Having the entire world open to you the moment that your tutorial area was done was such a breath of fresh air, and I really loved that you could full-ass choose not to regain Link's memories or forge his new/old friendships. The items all having a hundred different uses was wonderful, and while I totally get why the weapon-degradation system was annoying for some I thought it was great-- I liked that Link was a warrior capable of wielding more than just a one-handed sword/shield.

Idk, the whole thing was just such a refreshing reset. I'm incredibly excited to see where TotK goes with this new formula.

(Anonymous) 2023-01-03 01:14 am (UTC)(link)
Tbh I preferred Skyward Sword if only because I didn't like how directionless the plot felt in BotW. The whole game being open to explore, cool, but I felt it came at the cost of the plot. The lack of a strong narrative drive to do things made me struggle with the game. Skyward Sword was a retread in some ways but the story was much more tightly woven.

(Anonymous) 2023-01-03 01:34 am (UTC)(link)
Open world games often struggle with having coherent plots. It’s a super unpopular opinion in modern gaming it seems like, but I’ll take a fully fleshed out story that is linear over an open world with a meandering, barely there plot any day of the week.

(Anonymous) 2023-01-03 06:37 pm (UTC)(link)
Yep this. I just... don't want open world if it comes at the sacrifice of the plot.

(Anonymous) 2023-01-03 11:16 am (UTC)(link)
Skyward Sword was just OoT again but with a few new twists, and I say this as someone who adores it. The person you're talking to had it right: so many post-OoT games are trying to recapture OoT. I'm so sick of OoT reskins!!!!! But this is the first game NOT an OoT reskin to really... Take off?