Case (
case) wrote in
fandomsecrets2023-01-02 05:32 pm
[ SECRET POST #5841 ]
⌈ Secret Post #5841 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 01 pages, 24 secrets from Secret Submission Post #836.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

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(Anonymous) 2023-01-03 12:59 am (UTC)(link)That said, though... BotW is honestly really good. I feel Zelda is always at its best when it pushes boundaries and tries new things; the 3D-Zelda formula was starting to get old, and you could feel that very keenly in Skyward Sword. I feel like fans were hoping to recapture the magic of Ocarina of Time but the formula itself was the constraint [game start (quaint village) -> starter items/"tutorial" dungeon -> quest part 1 -> plot twist -> quest part 2 -> game end (defeat evil)]. It was tired.
Skyward Sword was definitely an attempt to buck the trend by trying to open up the world more, but it stuck to playing it safe in the end, and it suffered for it. One of the best storylines in the series is bogged down by its linear gameplay and the usual "new item that you use one time in one dungeon", and it was just really, really stark how badly the series needed a proper kick in the ass to rekindle itself.
I'm not saying BotW is flawless by any means-- I would have really liked more themed dungeons, the enemy variation was super lacking, and I wish a lot of the Shrine quests had been meatier and meant more, but good god did the rest of the game flourish. Having the entire world open to you the moment that your tutorial area was done was such a breath of fresh air, and I really loved that you could full-ass choose not to regain Link's memories or forge his new/old friendships. The items all having a hundred different uses was wonderful, and while I totally get why the weapon-degradation system was annoying for some I thought it was great-- I liked that Link was a warrior capable of wielding more than just a one-handed sword/shield.
Idk, the whole thing was just such a refreshing reset. I'm incredibly excited to see where TotK goes with this new formula.
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(Anonymous) 2023-01-03 01:14 am (UTC)(link)no subject
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(Anonymous) 2023-01-03 11:16 am (UTC)(link)