case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-09 04:40 pm

[ SECRET POST #5968 ]


⌈ Secret Post #5968 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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03.
[Shadow and Bone]



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04.
[Soul Sacrifice]



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06.
[Spy x Family]



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Notes:

Secrets Left to Post: 01 pages, 21 secrets from Secret Submission Post #853.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-05-10 04:20 am (UTC)(link)
See, good in video games is what happens with zero effort. The whole game is geared towards that path. Evil in video games is how things go if you work at it every step of the way. Can we kill? KILL. Does it burn? BURN. It's a very straitlaced, "card-carrying villain" mindset you're aiming for. And you must be very consistent about it.

I love villains, and I love playing villains in flexible settings like theater improv. But video games are extremely constrained, by comparison. Depressingly so.