case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-15 07:41 pm

[ SECRET POST #5974 ]


⌈ Secret Post #5974 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Arto]



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[Pathfinder: Wrath of the Righteous]



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Notes:

Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-05-16 02:06 am (UTC)(link)
That's going to be inevitable with certain types of games, though. For instance, if you have a part of a game that relies on you being able to react quickly to dodge a boss' attacks and then counterattack, in order to make it easier the creators would have to completely reprogram the boss' attack pattern. It's not just a matter of making a minor change like lowering the amount of the boss' HP or raising the player's HP if the issue is that the player physically isn't able to react quickly enough to perform the actions required by the game.