case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-15 07:41 pm

[ SECRET POST #5974 ]


⌈ Secret Post #5974 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Arto]



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[Pathfinder: Wrath of the Righteous]



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Notes:

Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

AYRT

(Anonymous) 2023-05-16 02:10 am (UTC)(link)
For Wrath of the Righteous in particular, they give you a ton of “broken” abilities you would never have access to in a normal campaign, then try to balance it by making everything else broken as well.

Say you’re trying to hit an enemy with a spell that does damage and inflicts a status effect. First you roll to hit, then you roll to pierce spell resistance, then you roll to cause the status effect, with no status effect unless you make all three rolls. Tough enemies on normal difficulty have sufficiently inflated stats that you could need a 20 on all three rolls! So some builds and spells that could be viable with less inflated enemy stats become absolutely useless against the enemies you’re fighting. You can make them viable again by, say, using a horrifically broken ability that lets you automatically roll 20s, but that just drops the difficulty down the toilet instead. It feels like combat is something you work around or bull through in order to get to the dialogue, which is what the devs actually gave a shit about.