case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-15 07:41 pm

[ SECRET POST #5974 ]


⌈ Secret Post #5974 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Arto]



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[Pathfinder: Wrath of the Righteous]



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Notes:

Secrets Left to Post: 02 pages, 30 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-05-17 08:31 am (UTC)(link)
So yes, in that case, making an easy mode WOULD be defeating the purpose of the games because the main focus of the game is the difficulty and that's why people buy them in the first place.

Not true. The draw for them is the complex combat systems, the way you have to be wise in picking your battles, the interesting variety of bosses and enemies to fight, everything about Bloodborne’s world honestly, etc. It might be the hard difficulty for some people, but others are capable of appreciating more than just the surface difficulty that they can use for bragging rights. So it would not in any way objectively defeat the purpose of the games to make different difficulty levels that would include an easier and more accessible one.