case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-05-18 04:35 pm

[ SECRET POST #5977 ]


⌈ Secret Post #5977 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


01.



__________________________________________________



02.



__________________________________________________



03.



__________________________________________________



04.



__________________________________________________



05.



__________________________________________________



06.



__________________________________________________



07.
[Mato Anomalies]























Notes:

Secrets Left to Post: 01 pages, 09 secrets from Secret Submission Post #854.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: Question

(Anonymous) 2023-05-19 05:59 am (UTC)(link)
Same here. I'm a mature student on a game dev course at university and I have youngsters trying to talk to me about D&D/explaining their campaigns/offering to teach me and it just seems. So. Massive. Where do you even start? Like, the lore sounds interesting to me, but then there's different continuities? Different universes? Different rules? I've been invited to sessions but what if I just look like a huge idiot and slow everything down?

I ended up just buying a pretty set of dice and will clack them around in a corner watching from afar until I can figure things out.
philstar22: (Default)

Re: Question

[personal profile] philstar22 2023-05-19 06:02 am (UTC)(link)
I don't mind reading lore and learning about a fandom without actually playing the game. I've already gotten a little into World of Warcraft and Warhammer. I'd just like to have an idea where to start, how to figure out what to pick since don't have the time to learn it all.

Re: Question

(Anonymous) 2023-05-19 08:34 am (UTC)(link)
Anon with a DnD nerd husband here again, once again writing what he says verbatim:

"Yes there is a lot of lore in total. But to actually get into the game you don't need to know a lot or even anything at all. Because there's so many settings, if you learn one, the game you join might be set in a different one, or a homebrew setting made up by the DM. Or you might learn a lot about one part of a setting's world but the game might be set somewhere completely different. So the best thing to do is to actually ask the DM what you need to know to get into the game. From there, you learn a lot by playing. And if you don't know something about the world you can do things like ask the DM if your character knows that in game, and they will either tell ypu the info if it is common knowledge or ask you to roll a history or arcana check to find out.

Think of it like Lord of the Rings: there's a looooot of extra lore and content that you can learn about Tolkien's world. But you don't need to know that to read/ watch The Hobbit or Lord of the Rings, because you learn what's relevant to those stories as you go."