case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-09-28 05:14 pm

[ SECRET POST #6110 ]


⌈ Secret Post #6110 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Bloomtown: A Different Story]



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[The Legend of Zelda]



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Notes:

Secrets Left to Post: 01 pages, 09 secrets from Secret Submission Post #873.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-09-28 11:09 pm (UTC)(link)
I usually hate open-world games because they have shitty stories and shoehorn in an 'original character' lead who doesn't get to have narrative consequences because ultimately the game has just one story.

(Or it has no one story and they're all equally shallow because they have to accomodate original character building.)

So I liked BOTW because it felt like it had a narrative continuum upon which you could focus, and also it had no invisible walls but a world that wasn't too fucking huge (like Skyrim).

That said, in general I wish everyone was more comfortable with a) liking the things they like, b) disliking the things they dislike and c) letting everyone else have their own opinions.