case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2023-09-28 05:14 pm

[ SECRET POST #6110 ]


⌈ Secret Post #6110 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Bloomtown: A Different Story]



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[The Legend of Zelda]



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Notes:

Secrets Left to Post: 01 pages, 09 secrets from Secret Submission Post #873.
Secrets Not Posted: [ 1 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2023-09-29 08:12 am (UTC)(link)
IDK, maybe I'm filtering your opinion through my own complete inability to play open-world games (tried BOTW, had to give up; any game that has even anything approaching an open world makes me lose interest really quick, including Ocarina of Time, which also has elements of "hey, here's a big open world map! What do you have to do next? IDK, just explore or something. Have fun!"), but maybe other people just find open world games much more enjoyable than you do and so don't think of them as boring crap? Like, it's a really popular genre even though I hate it, and I don't think other people just have no standards but rather, the elements they enjoy in games and gameplay is just really different from what I find fun or engaging. Like, my guess is that some people value that feeling of adventure/serendipity/surprise/wonder that comes from not knowing what you'll find if you go in a certain direction and the "immersive" feeling and the freedom/control that comes from a world that doesn't push you in a very specific direction and lets you play it in your own way.

All of those things, I really hate, because I mainly play games to experience a strong story and memorable characters and character arcs, and I think there's a hard trade-off between open world and involved, immersive story/character growth.