Case (
case) wrote in
fandomsecrets2024-01-13 05:56 pm
[ SECRET POST #6217 ]
⌈ Secret Post #6217 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
01.

__________________________________________________
02.

__________________________________________________
03.

__________________________________________________
04.

__________________________________________________
05.

__________________________________________________
06.

__________________________________________________
07.

Notes:
Secrets Left to Post: 02 pages, 42 secrets from Secret Submission Post #889.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
No, that is very much not a quality of roguelikes. Quite the opposite. One of the defining points of roguelikes is permadeath. You carry nothing over.
Most roguelites let you unlock new things that will make later runs easier, but the classic roguelike is not so nice. (You can't even git gud like in a FromSoft game, because the dungeons are randomly generated.)
[Edit - included a parenthetical question that is answered by the secret.]
no subject
(Anonymous) 2024-01-14 12:21 am (UTC)(link)