case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-01-13 05:56 pm

[ SECRET POST #6217 ]


⌈ Secret Post #6217 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 02 pages, 42 secrets from Secret Submission Post #889.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
kamino_neko: Tedd from El Goonish Shive. Drawn by Dan Shive, coloured by Kamino Neko. (Default)

[personal profile] kamino_neko 2024-01-13 11:50 pm (UTC)(link)
I thought to be a rougelike you had to carry over stats and experience to the next attempt after you die.

No, that is very much not a quality of roguelikes. Quite the opposite. One of the defining points of roguelikes is permadeath. You carry nothing over.

Most roguelites let you unlock new things that will make later runs easier, but the classic roguelike is not so nice. (You can't even git gud like in a FromSoft game, because the dungeons are randomly generated.)

[Edit - included a parenthetical question that is answered by the secret.]
Edited 2024-01-14 00:04 (UTC)

(Anonymous) 2024-01-14 12:21 am (UTC)(link)
Ohhh, you know what, I don't think I ever realised that rougelike and rougelite are two different things. I meant the one where dying unlocks stuff for your next attempt.