case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-04-18 05:31 pm

[ SECRET POST #6313 ]


⌈ Secret Post #6313 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 10 secrets from Secret Submission Post #902.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2024-04-19 07:34 am (UTC)(link)
Warcraft, like many franchises, has also just always given characters irreversible disabling injuries despite having established magic that they could use to fix it. One of the most iconic troll characters in the franchise lost an arm and an eye, and it was an active choice by the writers to not have him regenerate them, as trolls are capable of regrowing lost parts. Another troll took permanent damage to his throat as an in-universe explanation for why his voice changed, and it renders him physically unable to speak his native language correctly. There's at least one elderly magic user who uses a wheelchair instead of using magic to move around. And one major character who is himself skilled in healing magic sustained injuries so severe that they left him with with something akin to nerve damage, although that pain has not been referenced in several years, so Blizzard may have collectively forgotten about that one.

A lot of storytellers who aren't actively trying to be inclusive still include acquired disability, if for no other reason than to show that their world is still dangerous even if they have magic or incredibly advanced technology. A world where everything can be easily fixed is a world without stakes.