case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-10-07 06:07 pm

[ SECRET POST #6485 ]


⌈ Secret Post #6485 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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Notes:

Secrets Left to Post: 01 pages, 24 secrets from Secret Submission Post #926.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2024-10-08 08:43 am (UTC)(link)
I mean, there's a very easy solution to this - play a different character. Even with limited character creation options you can always roleplay them as having different personalities.
For example, my first playthrough of DAO I played a very traditional-minded human warrior so naturally she went for Alistair. My second playthrough was an easygoing and flirty mage so it made sense for her to eventually fall for Zevran. My third pc, a pragmatic rogue would naturally gravitate toward Morrigan. They all made different choices regarding to all the big storyline choices as well.

(Anonymous) 2024-10-08 05:14 pm (UTC)(link)
Someone skipped the entire 2nd half of the secret.

(Anonymous) 2024-10-08 06:43 pm (UTC)(link)
No, but someone skipped the last sentence of my post. If you play the same character making the same choices over and over again, of course the game will start to feel too long and too boring. Switching it up to play someone different and making different choices - not just picking a different LI, but other storyline choices as well - will make the game feel exciting and interesting again.

(Anonymous) 2024-10-08 10:09 pm (UTC)(link)
99% of games don't offer meaningful plot choices (farm sims, dating sims, any sims, most RPGs). And in even ones that do, 4/5 of the game remains exactly the same and even the parts that deviate circle back around to the same events after a temporary side quest.

Dragon Age is a good example of the second type. You can make several choices that minorly impact who survives and shows up at the end, but saying that this affects what actually happens overall, or that this makes most of the rest of the game not exactly the same / repetitive, is just not correct. Especially with how boring combat in Bioware games is.

There's literal mods to skip the entire Fade section for a reason.