Case (
case) wrote in
fandomsecrets2024-10-09 07:34 pm
[ SECRET POST #6487 ]
⌈ Secret Post #6487 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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[House]
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Notes:
Secrets Left to Post: 01 pages, 12 secrets from Secret Submission Post #926.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: The merfolk conundrum
You are right though, there deffo has to be a reason. If there isn't one then you don't really have a world you're building, but rather a cardboard box, just as weak and just as boring.
Thank you for indulging me, by the way. I really do appreciate your insight.
Re: The merfolk conundrum
(Anonymous) 2024-10-10 04:10 am (UTC)(link)Now I'm trying to think of what merfolk would want from the surface even. Like metals and tech seem like the obvious answer but there's no reason for them to take it if most of it would corrode or not function without heat/power/electricity. Gold and gems and things might make sense because they're sparkly and would serve as currency and commodities.
Food, maybe? But lots of food also gets ruined if you dump a bunch of seawater in it. Fruit, maybe? Raiding entire villages to get apples would be pretty funny.
This is assuming they'd be keeping the underwater civilization as their "main" hub, though...
Re: The merfolk conundrum
I don't see why they couldn't make a small island as maybe "part" of their main hub? That way they can get kinda the best of both worlds.