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Case ([personal profile] case) wrote in [community profile] fandomsecrets2024-11-17 04:00 pm

[ SECRET POST #6526 ]


⌈ Secret Post #6526 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


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[Sonic the hedgehog/Unleashed/Night of the Werehog]



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Notes:

Secrets Left to Post: 01 pages, 30 secrets from Secret Submission Post #933.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2024-11-17 09:29 pm (UTC)(link)
As tech levels rise, the further and further a protagonist has to go to enter the unknown, and the harder it is to get there. In modern day, we've got what, the deep oceans and space? Pretty much everything else is broadly known of, besides very specific little caves or whatever.

Before somebody complains about it, this isn't commentary on racism or colonialism or anything. More like a base principle thing: the more that is known about any world, real or fantasy, the less adventure there is to be found lying about, and the further a character has to go to find unexplored territory.

(Anonymous) 2024-11-17 10:17 pm (UTC)(link)
I feel that.

I think it is why I gravitate so much towards fantasy and science fiction: With most of the world already known and reduced to a playground between rich arseholes, worlds of high magic and endless space (given by even more advanced tech) give more narrative freedom and a way to venture into the unknown.

(Anonymous) 2024-11-17 10:24 pm (UTC)(link)
Even in worlds of high magic if they're also high tech and have mapped the whole place out, you don't really get the sense of exploration. Lots of RPGs have the issue where the world is fantasy in theory but you don't really explore anything that isn't already mapped and known by the world at large and every town is very similar. NPCs tell you about other towns, there's written histories of everything, there's an overarching political structure, the world is known besides the wildlands you maybe sometimes explore.

Whereas other games like Zelda and Elden Ring drop you somewhere and just say "go."

(Anonymous) 2024-11-17 10:04 pm (UTC)(link)
Too many people died in WW2. Again.

It killed off the Empires that saw and promoted the world as a wild playground ripe for adventure, it killed off the gentlemen explorers that the stories were about, and it brought about a Cold War with nuclear bombs that were inescapable and the knowledge of exactly what "civilised" people could do to each other - not random imaginary savage tribes in Foreignlandia.

(Anonymous) 2024-11-18 05:58 am (UTC)(link)
The military industrial complex.

That is the reason.

WWII caused massive industrialization, in every field, and a massively expanded scope of government. Individual adventurers just don't fit in that world.

(Anonymous) 2024-11-18 08:22 pm (UTC)(link)
manifest destiny "ended" (debatable, but the era of it I suppose) with the last World War so that great sense of American adventure got swallowed up in mass industrialization, as prev anon said

a lot of how stories between 1865-1945 are heavily in individual conquering spirit and "I'm white, of course I belong here and I'm better than you" sensibilities, which are all Manifest Destiny.