case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2010-01-16 04:37 pm

[ SECRET POST #1107 ]


⌈ Secret Post #1107 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

No need to leave comments like "HERE AGAIN SINCE IT WAS FORGOTTEN THE LAST TIME I SUBMITTED IT," please. It was not forgotten. You submitted it three times to the same submissions post.

Secrets Left to Post: 18 pages, 448 secrets from Secret Submission Post #159.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 3 4 5 6 - not!secrets ], [ 1 - not!fandom ], [ 1 2 3 4 5 - too big ], [ 1 2 - repeat ], [ 1 - take it to comments ], [ 1 2 - doing it wrong ], [ 1 - ships it ], [ 1 2 3 4 5 6 - posted twice ], [ 1 - text secret (PROTIP: YOUR SECRETS MUST GO ON AN IMAGE)], [ 1 - comment asking how to submit secrets (PROTIP: THERE IS AN FAQ)].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] masked-creator.livejournal.com 2010-01-17 01:22 am (UTC)(link)
THIS. SO HARD. Ironically I've been playing OOT and the other Zeldas a lot lately! I love the series soooo much. Video games do carry messages in them, but it's the players' choice whether or not to listen. As for Zelda, I think it has almost nothing but good messages. Heck, in Majora's Mask, you have to help tons of people to get anywhere.

I think the statement "Video games aren't art" is horribly close-minded. It's true some creators of games don't consider them art either, but I don't think they're giving themselves enough credit. Storylines, world-building, character interaction, concept and final art (the word itself!): all of that requires a huge amount of time and effort to make any good. And like paintings and aspects in novels and so forth, a lot of aspects can be left to interpretation in video games. Thinking video games aren't art just because video games are more interactive than other forms of it just seems absurd.