Case (
case) wrote in
fandomsecrets2010-10-09 04:24 pm
[ SECRET POST #1375 ]
⌈ Secret Post #1375 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 12 pages, 278 secrets from Secret Submission Post #197.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 2 (???)- not!fandom ], [ 1 2 - too big ], [ 1 2 - repeat ], [ 1 2 - doing it wrong ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

no subject
(Anonymous) 2010-10-09 11:26 pm (UTC)(link)no subject
Extra Credits is an awesome series anyway, so yay opportunities to plug! 8Db /brick'dno subject
(Anonymous) 2010-10-10 12:15 pm (UTC)(link)no subject
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(Anonymous) 2010-10-10 12:10 pm (UTC)(link)Well, whenever I play games, I find myself falling into the 'lawful good' sort of alignment - I always try to get the 'best' outcome, be diplomatic, nice to all my teammates, and always try to resolve issues without conflict. So in that loyalty mission, it was really a dilemma for me - do I let Garrus decide what he wants and go along with that, since he's perfectly capable of choosing revenge and has good reasons for it; or do I be overbearing, prevent him from shooting the guy, and risk pissing Garrus off and letting a criminal go free?
It was also very interesting because normally the player is the centre of the game universe and has the right to decide everything, but here I was doing someone else (a capable adult any a longterm friend) a favour and I didn't really have the right to interfere with their personal issues. Or did I, since I was the commander? Weird power dynamics going on there.
In the end, I let him shoot. And then regretted it for the rest of the playthrough. It was MY fault that Turian was dead, and maybe if I'd just kept talking, we could have solved everything...
(yes, I do like to overanalyse video games :D)