ext_278733 (
grayout.livejournal.com) wrote in
fandomsecrets2007-05-27 06:00 pm
[ SECRET POST #142 ]
⌈ Secret Post #142 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 05 pages, 120 secrets from Secret Submission Post #021.
Secrets Not Posted: 0 broken links, 0 not!secrets, 0 not!fandom.
Next Secret Post: Tomorrow, Monday, May 28th, 2007.
Current Secret Submission Post: Here.
Suggestions, comments, and concerns should go here.

no subject
Also, if the first comment I made came across as accusing you all of arrogance just for playing ACAW - well, ack, mea culpa, and I apologize for that. There's no excuse for that kind of statement, and if I came across as thinking that I'm sorry. Still, I can only go by what I've seen on this comm, and I have been a little - well, worried? by the way some of the ACAW players react to criticism of just about anything to do with the game. It sometimes (though not always) seems like a serious discussion is off-limits, because of the tendency some players have to dogpile the game's critics.
While a little passion in players is certainly not a bad thing, it's not healthy to stifle criticism or try and keep it all under wraps. The problem is, a lot of people have the natural instinct to act like everything's peachy in front of authority figures (and a mod is an authority figure, even if they themselves choose not to act like one) and restrict their complaining to private conversations, or keep things general because they don't want to hurt a specific person's feelings (and so end up obliquely insulting everybody). That said, if people keep dogpiling anyone who criticizes the game, it seems to me like the problem's just gonna get worse, because people are going to get worried to say anything for fear of the reaction...
This has happened in just about every RP I've ever been in. It's sometimes easier to pretend a problem is general than to specifically target a certain player or group. (In the last RP I was in, damn near everyone had a problem with the way one player was handling her character, but it took a lot of nerve to even admit to each other that we had a problem, never mind to tell the mod.) I know it's not good behavior, but a lot of people shy away from confrontation and would rather just unconstructively bitch. Humans, eh?
no subject
Bah, humans. Robots > all.
no subject
Maybe a mod post is in order. With the mods' screen names written in big scrolling sparkly letters so nobody can miss them or imagine you're trying to hide from them. I can understand it's frustrating to try and be accessible and still see people complaining in .png images of 800 by 800 pixels or less... Hm, maybe if you were to set up a free journal called something like 'acaw_feedback', posted like, one entry in the same way you do for secret submissions here - though the replies would probably have to be left visible - and allowed anonymous commenting, if people would perhaps be a bit more forthcoming with their problems? That could allow them a way to make their issues heard without necessarily feeling they had to attach a player name to their problems.
I can't be any more specific about what their problems are, mind, since my own issues are a horse of a completely different color, small-scale, and also largely resolved.
no subject
(lolol randomly, if you read any of the comment spams by the ACAW players here it's seriously just them yelling PENIS PENIS PENIS at each other gaehtjkgahekjtgaet ... or that's what it turns into, anyway. we're kind of all crackheads)
http://stoptazmo.com/death_note/ ?
no subject
(This is probably a hangover from being in a less-popular fandom a lot of people only seem to be able to admit to enjoying if they label it a guilty pleasure... ah well.)
Also, don't worry about being a crackhead. I think we all have moments like that; I'll just know to ignore the spam in future. Not like I have to look if I don't want to. And I still think your RP's premise is absolutely made of love, and the idea of having three separate communities to (theoretically, though plenty of people seem to play characters on both sides) keep the factions separate and allow for proper plotting strikes me as absolutely - well, why don't more RPs think of taking advantage of that? That's a great way round the old problem of characters knowing things they shouldn't.
Thanks for the link, by the way! I'll have to run through them sometime when it's not two in the morning...