case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-01-23 04:09 pm

[ SECRET POST #1482 ]


⌈ Secret Post #1482 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Sorry, fixed the date on the subs post. It should have read "first secret post will be January 29th," not the 22nd.

Secrets Left to Post: 14 pages, 332 secrets from Secret Submission Post #212.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 1 2 3 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

[identity profile] bonefield.livejournal.com 2011-01-23 10:30 pm (UTC)(link)
Personally I didn't much like his religious bent either, especially since it was full of holes and morally dubious (since it kind of gave him an excuse for being a murderer).

I don't think it was necessarily meant to excuse him to the audience, though. To me it read as "This is what I need to believe in order to live with myself," and I like the way BioWare didn't really feel the need to balance him out morally (either by coming up with a "reasonable" justification for his actions or by having another character correct his viewpoint). Samara is another character who has a lot of obvious holes in the belief system she's built her entire life around, and I was similarly pleased with the way they handled her character. I like seeing characters with the kind of complexity that allows them to be hypocrites, murderers...and basically good and noble people, with worthwhile things to say.

It makes them people that don't exist for Shepard to fix, validate, or condemn. Mordin's loyalty mission gave me the same feeling, like Shepard didn't have any right answers and this wasn't something she could really get a handle on, and certainly nothing she had enough perspective on to be trying to influence the outcome of. For me, that made it much more powerful.

(Anonymous) 2011-01-23 10:45 pm (UTC)(link)
ayrt - some spoilers for ME2 below, in case others are reading along!
This is a good comment and has some things I hadn't considered. You are totally right about him being a character the player can't 'fix' or validate, which is something that is sorely needed in ALL RPGs; it's also the reason I chose to let Garrus shoot in his loyalty mission. I felt like I didn't have the authority or the right to dictate how he should behave in a personal matter. Samara is interesting because she explicitly hands you that authority and right, and lets you do with it what you will, almost parodying the way that most RPG characters will follow you slavishly no matter what you do. I think Bioware are a little bit cleverer with their characters and moral choices than some give them credit for :)

[identity profile] bonefield.livejournal.com 2011-01-24 01:27 am (UTC)(link)
My main Shepard stopped Garrus from taking the shot because they're so close and she knows him so well that she can get nosy with his personal stuff and beat him around the mandibles and be all, THIS ISN'T YOU GARRUS OMG WTF RU DOIN. D: So in that case--with my Shep--it was a friend intervening to keep him from doing something she thought would make him miserable, rather than her climbing on the soapbox from a moral high ground. But I like the fact that you're given the option to make that choice, and to not have Shepard constantly being this font of insight, able to berate every single character into seeing things from his or her point of view.

I never thought about Samara that way, and that's a really cool way to look at it. Especially since if you do things she doesn't agree with, she still follows Shepard--but she's not exactly shy about warning that they might end up at odds once her oath is fulfilled.