case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-01-23 04:09 pm

[ SECRET POST #1482 ]


⌈ Secret Post #1482 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Sorry, fixed the date on the subs post. It should have read "first secret post will be January 29th," not the 22nd.

Secrets Left to Post: 14 pages, 332 secrets from Secret Submission Post #212.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 1 2 3 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2011-01-24 12:12 am (UTC)(link)
Well, I won't try to change your opinion, but it's clear that I did have a vastly different experience of PS:T than you did. I was engaged enough in the world and characters not to mind the endless dialogue trees, which I found plenty illuminating. If you didn't find the story to be deep or compelling, that's fair, but I certainly did. I have the same problem with Japanese RPGs -- they can bring certain people to tears with emotions while I just shake my head and daydream about punching the terrible voice actors in the nuts.

Some defenders might talk about the mechanics, but eh. I hate the AD&D system in the first place so the 'hit bad man until bad man fall over, shoot fire if many bad man' combat didn't bother me compared to what it could've been. Combat in RPGs is always the least of the draw for me.

I could nitpick the presentation or the visual style, yes (lol edgy '90s) but I wouldn't find it rewarding to do so when there are so many worse games out there -- that is to say nearly all of them. PS:T for me is a real oddity, a gem in a mountain of coal.

Fallout 2 is just plain fun (I should mention that Fallout 1 is nearly tied for me -- indeed I think they're inextricable from each other in most important ways). I could've done without the constant pop-culture riffs that developers think is hilarious at four in the morning after their ninth Red Bull of the day, but what you found messy in the writing I found fairly credible in creating a rough, sprawling, multi-faceted world to play around in. Chewing people up with stupidly overpowered weapons certainly helps -- as does New Reno.

Yes, corrected on Obsidian, thank you. KOTOR1 was Bioware -- I rather liked that one, too...