case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2011-05-25 08:01 pm

[ SECRET POST #1604 ]

⌈ Secret Post #1604 ⌋


Warning: Some secrets are NOT worksafe and may contain SPOILERS.


01.



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02.
[The Fighter]


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03.
[Brief Interviews With Hideous Men]


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04.
[Torchwood]


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05.
[Stargate SG-1]


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06.
[Mass Effect]


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07.
[Whitest Kids U Know]


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08.
[Homestuck]


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09.
[Bones]


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10.
[Great Big Sea]


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11.
[Neverland]


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12.
[Bleach]


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13.
[T.O.P of Big Bang]


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14.
[Darren Criss/Chris Colfer]


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15.
[Cinema Snob and Obscurus Lupa]


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16.
[The Mysterious Cities of Gold]


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17.
[Vocaloid]


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18.
[SPN]


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19.
[The Borgias]


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20.
[Portal 2]


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21.
[World of Warcraft]


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22.
[Glee]


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23.
[Neon Genesis Evangelion and Code Geass]


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24.
[Doctor Who]


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25.
[I Sell the Dead]


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26.
[fanboys]


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27.
[Homestuck]


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28.
[White Collar]


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29.
[SPN]


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30.
[Assassin's Creed]


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31.
[Kuroshitsuji]


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32.
[Cobra Starship]


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33.
[Fight Club]


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34.
[C]


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35.
[Psychoville]



Notes:

Secrets Left to Post: 03 pages, 075 secrets from Secret Submission Post #229.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeats ].
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

(Anonymous) 2011-05-26 08:11 pm (UTC)(link)
Fun fact: Valve originally wanted co-op to be 2 females. One would be Chell and the other named Mel. They changed it to robots because having a human die and respawning didn't make sense story-wise.

When they started designing the robots they wanted them to be more like humanoids.

"The co-op bots, at the very beginning our concepts had a very Westworld feel. We wanted them to look human, but feel robotic. They eventually developed into being these far more graphic, very industrial looking robots. We took turrets and the personality spheres and integrated them into the designs. There's so much personality in Portal that we thought we could almost tell a story with their design and get more use out of the art that we already had.

We drew them holding hands because it just kind of describes the whole co-op idea, if slightly tongue-in-cheek. Portal’s got a sense of humor. It's quirky, but it shows that one of the biggest things that is important to Portal 2 will be that you're playing with a friend. It's one of those weird things, where somebody just kind of did it, and we had the sort of team moment where we were like “yeah that’s pretty cool."


There's lots of concept art of it. Yes, the very early proto-types depicted Atlas being more masculine and P-Body more feminine. I like what they ended up with in the end. They're quite ambiguous. And I think it really depends on how you play them. I'm female and I ended up playing through as P-body. So, sure, I see more female characteristics, but I've heard people see the robots as a more "buddy cop" duo or Laurel/Hardy. I could see that too. No matter what Valve originally wanted to do, I think they made a smart decision by leaving them open for the player's own interpretation.