http://fscom.livejournal.com/ (
fscom.livejournal.com) wrote in
fandomsecrets2011-06-02 12:06 am
[SECRET POST #1611]
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 062 secrets from Secret Submission Post #230.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeats ].
Current Secret Submissions Post: here.
Suggestions, comments and concerns should go here.

No worries, brosis. I like this rant :)
But I'd say they're both redeemable, or definitely capable of being selfless or fostering some emotion to humans, because they still come back to aid your player character (Wheatley could have just left you behind and cowed in the background after he was crushed and the facility was no longer in danger; GLaDOS didn't need to pull you back in from space). They definitely need and use you for their own goals, but still have enough attachment to stick their neck out for you.
I don't know. Between the apology and the clearly not-euthanized companion cube, I came out of that game thinking they actually could have been triple bffs if two of them weren't robots crafted by crazy people.
no subject
Overall I adore how complex GLaDOS is. It's so nice to see a game with definite thought and background behind it, and even though Wheatley NEVER SHUT UP, I didn't find him annoying, and also thought the quick shift in personality was because of GLaDOS' body. I also recall that comment from Wheatley about smelly humans, then quickly apologizing, though it was clear he also believed himself above people.