http://fscom.livejournal.com/ ([identity profile] fscom.livejournal.com) wrote in [community profile] fandomsecrets2011-06-02 12:06 am

[SECRET POST #1611]

⌈ Secret Post #1611 ⌋



Warning: Some secrets are NOT worksafe and may contain SPOILERS.



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Notes: [livejournal.com profile] technophile had to work late today!


Secrets Left to Post: 03 pages, 062 secrets from Secret Submission Post #230.

Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 1 - not!fandom ], [ 0 - too big ], [ 0 - repeats ].

Current Secret Submissions Post: here.

Suggestions, comments and concerns should go here.

[identity profile] onetruesikorsky.livejournal.com 2011-06-02 09:31 pm (UTC)(link)
I like your interpretation a lot. :) It makes a ton of sense to me, especially since GLaDOS did give back the first game's companion cube. It's a curious ending considering she fried two of the companion cubes in the second one and was like 'oh, we have a whole warehouse full of them. Entirely worthless.' so I'd say she was just trying to make Chell feel even worse for believing she destroying that first companion cube (or for having an attachment to it in the first place).

Overall I adore how complex GLaDOS is. It's so nice to see a game with definite thought and background behind it, and even though Wheatley NEVER SHUT UP, I didn't find him annoying, and also thought the quick shift in personality was because of GLaDOS' body. I also recall that comment from Wheatley about smelly humans, then quickly apologizing, though it was clear he also believed himself above people.