case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-07-16 06:55 pm

[ SECRET POST #2022 ]


⌈ Secret Post #2022 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 088 secrets from Secret Submission Post #289.
Secrets Not Posted: [ 0 - broken links ], [ 1 2 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

The context is somewhat different, but:

(Anonymous) 2012-07-17 01:41 pm (UTC)(link)
Ron Gilbert (video game writer), on being asked about audience expectations:

"You can get into a lot of trouble when you start to worry too much about what people are going to think because then you start to get into this weird self-censorship cycle. You do something that might be interesting and different and unique, but you become too worried what people are going to think, and you censor it.

"Creative things, no matter what they are — books, video games, whatever — if they’re really good, they have lots of pointy little edges, and that’s what makes them interesting. It’s all these pointy little spikes and all these little things you can cut yourself and prick yourself on, that’s what makes creative work interesting. If you get into self-censorship mode, you start to pound all those pointy edges away because you’re very afraid of offending somebody or worried what somebody will think of it. And then what you’re left with is kind of blah, just not interesting. I think you just need to do what you think is the right thing to do, and hopefully people like it."

Re: The context is somewhat different, but:

(Anonymous) 2012-07-17 08:14 pm (UTC)(link)
this is a good comment