Case (
case) wrote in
fandomsecrets2012-10-16 06:43 pm
[ SECRET POST #2114 ]
⌈ Secret Post #2114 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 03 pages, 061 secrets from Secret Submission Post #302.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - unreadable ].
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Anybody Tabletop Role Play or LARP?
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(Anonymous) 2012-10-17 12:36 am (UTC)(link)I've also done some white wolf (mage, vampire, scion, and a really poorly GMed exalted),a Dresden Files campaign, and a teeny bit of D&D.
Re: Anybody Tabletop Role Play or LARP?
I've been told that a bad GM can really wreck Exalted since it's so over the top to begin with. But a good DM/GM is crucial to any game. I once had a GM in D&D disregard 20 levels worth of feats because he just didn't know how to make them work in his game. He decided that my character was dangerous to the campaign he was running (rail-roading) so my character was pretty much side-lined.
I'll admit to bias towards White Wolf though, Vampire's one of the first games I played so I'll always have a soft spot for the WoD.
Re: Anybody Tabletop Role Play or LARP?
(Anonymous) 2012-10-17 01:35 am (UTC)(link)Savage worlds is its own system. They've got a pretty flexible core rules et, and then a bunch of pre written adventures and settings that address their own tweaks. I really like the system, and the pre written stuff makes it fairly easy to GM. (which, of course, I'm ignoring and choosing to run a Mage game as my first attempt at GMing once this campaign ends...) It's big on doing crazy awesome stuff without worrying too much about the details.
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When it's just my husband and I running characters together we take turns GMing and pretty much do away with dice unless we really need to roll for something. Basically I like flexible systems, so Savage worlds sounds good.
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Now we're almost all out of college, some are in grad school, most of us are working, but we've just started a 4th edition campaign with a few more friends who we knew back then but weren't part of the original 3.5 games. It's harder when we have 3+ months between sessions and you have to plan gatherings over a month in advance rather than seeing each other most school days and playing D&D about every other weekend. But we're getting together over Halloween to play some more and I can't wait!
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It would be tough to wait three months in between sessions. I don't have a gaming group right now, but my last one did 3.5 too. My longest running character went from levels 1 to 32, it was an epic journey. Do you like 4th Edition? I haven't played it yet and am very curious.
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I do think the new system is more streamlined and intuitive than 3.5. There's less customization of your class abilities (at least with just the core rule book, I haven't sprung for any more beyond that yet), but the at-will/encounter/daily breakdown of exploits is I think the best thing about the change. The new defenses system definitely takes some getting used to and is the one thing that still throws me the most. And while I LOVED being a skill monkey, the compression of the skills list and the ability modifier + 1/2 level system on skill checks is definitely for the better as it means you still improve in skills you don't specialize in.
The classes are much more balanced when compared to each other. No more CoDZilla or Batman!Wizards mopping the floor with high-level fighters! For the 6 years or so we played 3.5 I was never any of the heavy martial classes because the fighter feat pileup sucked and the close combat rules confused me- I was always some combination of caster, skill monkey and/or archer. And while I'm playing a dwarf warlock now (which works surprisingly well, building off the racial CON bonus), I would feel much more comfortable playing a 4th edition fighter than a 3.5 one.
And while we haven't got there yet, the built-in opportunity when leveling up to retrain low-level exploits with higher-level ones is definitely a boon. I especially remember that if you do the long-run campaign slog from level 1, you inevitably want to revise the character's build from what you originally envisioned it as!
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I've been part of the same tabletop RPG group since high school. We started with D&D, but we've played just about everything: from CP2020, to L5R, to the White Wolf systems, Rifts, Paranoia, Call of Cthulu - you name it, we've probably tried it.
Right now I'm running a nuclear post-apoc game set in modern day Afghanistan with ORE's Nemesis system. It's intended for horror gaming, but it's working pretty well in the extreme environments I'm running the party through now.