case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-10-21 03:40 pm

[ SECRET POST #2119 ]


⌈ Secret Post #2119 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 85 secrets from Secret Submission Post #303.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ], [ 1 - posted twice ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2012-10-21 08:32 pm (UTC)(link)
AYRT

I don't really know how you'd miss it, but then again I also see a lot of artwork where some detail essential to the character always gets fucked up and NO1CURR except me, it seemed. Like, you know, you're drawing an archer, maybe you ought to draw accurate bows, arrows, and poses. But while I'm spending hours researching and finding reference, other artists are just DRAWING and putting stuff out there that people love, so I kind of had to go "OKAY STOP THIS IS GOOD ENOUGH" after a while. Perfectionism = low output = "who are you, again?"

I kind of WANT to be all "yuss, those faster less accurate artists are secretly not all that loved!" But the secret isn't specifically "well-loved artist who don't give a shit", so EEP HAULING OUT THE REFERENCE AGAIN

(Anonymous) 2012-10-21 10:48 pm (UTC)(link)
+1 Drawing a lot can often be just as important as drawing accurately. I sometimes miss details in my drawings or forget them, but then get lost in the hundreds of drawings I'm doing every week.

There is a reason animation companies have entire research departments, it's so the artists don't have to spend their time researching every little detail to the point that they aren't getting the drawings done. Research is TIME CONSUMING, since I'm freelance I have to do it for every project I get, and at a certain point I just have to stop and realize I'm not going to have all the knowledge I could have, and it won't be perfect, but if I don't start drawing then I'll start losing money.

(Anonymous) 2012-10-21 11:04 pm (UTC)(link)
AYRT

YES, EXACTLY.
gethenian: (deer)

[personal profile] gethenian 2012-10-22 02:06 am (UTC)(link)
This is so, so, so true. There have been a number of times I've had to just settle for the best I could do even knowing it wasn't as "accurate" as it could or should be according to my standards, because I had a deadline to meet.

I can only remember being called out for it maybe once. And it DOES annoy me when I have to just "settle" for something like the angle of a hand or a face or the creases in clothing or something... and this is especially true when it has to do with something technical like playing a violin or shooting a gun. (Confession: I have occasionally had to resort to "interpretive tracing" for things like guns and other things I've never held or played myself.)

But in the case of freelance work, I find that it's generally sufficient to do just the amount of research you need to get it right ENOUGH without being FLAWLESS.

This oddly ties in with a rather timely discovery I made just before reading FS tonight, involving a hat I commissioned from Organic Armor about 3 years ago or so. Part of my concept description included an idea to include "alchemical symbols".... which the artist certainly did, but somehow until tonight it never occurred to me to look up whether there even WAS such a thing as "alchemical symbols." I thought he'd just made some shit up that looked... y'know... symboly. But it turns out nope... the symbols on my hat are REAL alchemical symbols that DO relate to the design concept being based on a character from a book who is able to create golems.

The symbols aren't "perfect" in that some of them are clearly artistic interpretations of real symbols and I'm only MOSTLY sure what they were actually supposed to be, but the fact that the guy went out of his way to look up real alchemical symbols and stick onto my hat ones that specifically seem to be elements likely to be used in the creation of any sort of automaton or robot or golem is one hell of a brilliant touch, and I sure as hell CANNOT complain if some of them are "artistic interpretations" rather than technically accurate symbols. Because it looks DAMN good and it gets the idea across perfectly.

(Anonymous) 2012-10-24 09:45 pm (UTC)(link)
Relatedly, nothing is more painful/hilarious, as a former violinist, than watching an actor who has clearly never held a violin in their entire lives try to play one. Sometimes they get the left hand technique down okay, but if they fuck up something, it's ALWAYS the bowing. It's like watching someone try to lip synch in a language they have never seen someone speak.

I appreciate your commitment to sparkle motion re: accuracy in things you've never done, though, and I wholeheartedly endorse interpretive tracing, because I'd much rather see a piece of work that gets the body structure right (for something like handgun firing posture) than someone who is ~pure and blameless~ and drew everything by themselves and has someone bending their elbows and twisting in the torso without proper grounding. smh