case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2012-12-10 06:48 pm

[ SECRET POST #2169 ]


⌈ Secret Post #2169 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 04 pages, 078 secrets from Secret Submission Post #310.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.
(reply from suspended user)

(Anonymous) 2012-12-11 06:58 pm (UTC)(link)
The industry is wrong. It's a well-known fact that women make up almost half of gamers by now. They are simply refusing to tap a market that is obviously there and obviously wanting more.

Which means they are the guilty of both being sexist and being terrible at business.
ladyrogue: (divine by kc_anathema)

[personal profile] ladyrogue 2012-12-15 08:06 pm (UTC)(link)
But again, they assume women are going to play the Wii or the Sims more. Hence why you see so many simulation games/fashion/ponies. They figure that women will be more attracted to those types of games. I'm not saying they're right, I'm just saying that's what they think. Whereas the majority of players on games such as Halo, Call of Duty, Hitman, etc are going to be male. Again, I'm sure there are women who play these games *points to self*, but the industry will assume the majority will be male, so why bother putting in more work when you've already made your majority happy?

So to answer the question of why the default is male in these types of games... Because males are considered to be more violent, aggressive, ruthless, etc. thus it makes sense (in their minds) to use a male character for the more violent games. (For example, if the game had been Goddess of War, would they have made it just as violent?)