Case (
case) wrote in
fandomsecrets2013-01-07 06:25 pm
[ SECRET POST #2197 ]
⌈ Secret Post #2197 ⌋
Warning: Some secrets are NOT worksafe and may contain SPOILERS.
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Notes:
Secrets Left to Post: 02 pages, 048 secrets from Secret Submission Post #314.
Secrets Not Posted: [ 0 - broken links ], [ 0 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Re: AAAAAH I hate Cicero
(Yeah, I can tell his voice actor's having fun. His character animation? Not so much. Especially after he finds you in the coffin. He's standing there ranting and raving but for all that his body language is doing he could well be saying, "Now, what was it? Oh, yes, why don't you harvest some wheat for me?"
... Aaand now I'm pretty sure that the next time I'm playing the Dark Brotherhood quest line I'll just imagine Cicero playing the role of a slightly huffy farmer :P But as far as I can tell, a lot of the characters in Skyrim have that problem. It just really sticks out with characters like Cicero, because judging by their voices they should be animated as damn when they're talking, but instead they just... settle for waving their arms a bit. I do like that little dance he does, but it's not quite enough to make up for his otherwise poor body language.
Re: AAAAAH I hate Cicero
Honestly the dragons probably have the whole animation thing down better than any of the humans. Especially Odahviing and Alduin. But Astrid has it pretty bad - she's very... slinky, and she very much knows what she's doing with her voice as least, and I would have liked to see her body language match. There's one point where she gives this throaty, sarcastic laugh and I would have liked for her to tilt her head back or something, because that's what people usually do when they make that sound.
But... I understand why they didn't do that. 'Cause if you do it for one character, you have to do it for them all, or the rest look really bad. And that would take forever, and probably be really hard unless you used some pretty intense motion capture (ex: having character put their hands on their hips, rather than in them), as well as probably making the file size absolutely enormous (well, bigger than it is now). Plus more money, etc.