case: (Default)
Case ([personal profile] case) wrote in [community profile] fandomsecrets2013-02-23 03:21 pm

[ SECRET POST #2244 ]


⌈ Secret Post #2244 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.

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Notes:

Secrets Left to Post: 05 pages, 121 secrets from Secret Submission Post #321.
Secrets Not Posted: [ 0 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 1 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

(Anonymous) 2013-02-24 03:54 am (UTC)(link)
I gotta agree with this. Most good games capitalize on the 'interactive' part of the medium to great effect. Even simple things, like you mentioned being personally responsible for what happens on screen, or in an example I run into a lot in fighting games is when one character really fits your play style above all the others; you get attached. You can't really have the same experience just by hearing someone else say 'this guy plays fun'. It's a fundamental part of the medium, and you just don't get the same kind of connection from watching a game and playing it.